AY 2018 Undergraduate School Course Catalog

Software Engineering

2019/01/30

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開講学期
/Semester
2018年度/Academic Year  2学期 /Second Quarter
対象学年
/Course for;
3rd year
単位数
/Credits
3.0
責任者
/Coordinator
Vitaly V. Klyuev
担当教員名
/Instructor
Vitaly V. Klyuev, Yen Neil Yuwen
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites

更新日/Last updated on 2017/11/21
授業の概要
/Course outline
Nowadays, the Web is not only the source of information for the end users. Companies migrate more of their business activities to Web based systems. We are facing increasing demands for professionals who can design large Web systems. Web engineering is a relatively new term in computer science. It can be defined as a discipline of systematic development of Web applications.  
授業の目的と到達目標
/Objectives and attainment
goals
The aim of this course is to study current concepts and methods for Web application engineering.
授業スケジュール
/Class schedule
The main topics covered in the course are as follows:

Lecture 1
Introduction
Lecture 2
A Web engineering process
Lecture 3
Communication
Lecture 4
Introduction to Rails on Ruby technology
Lecture 5
Ruby vs. other languages  
Lecture 6
Web application architecture
Lecture 7
Building an Application
Lecture 8
Finding your way around Rails
Lecture 9
Designing and implementing an example application utilizing Ruby on Rails: a Depot Application
Lecture 10
Task: Validation
Lecture 11
Task: Catalog display
Lecture 12
Tasks: Cart creation and A smarter cart
Lecture 13
Universal Design for Web Applications: Google's Approach
Lecture 14
Where to go?

See the course page below for details and updates.

教科書
/Textbook(s)
Agile Web Development with Rails 4 by Sam  Ruby, Dave Thomas and Devis Hansson, The Pragmatic Bookshelf, 2013.

Puntambekar A.A., Web Engineering, Technical Publications, 2012.

Mazin S. Al-Hakeem, Fundamentals of Web Engineering: An Engineering Approach to Develop Web Services, Contents and Environment under Standards Specification of Web Design, Lambert Academic Publishing, 2012.
成績評価の方法・基準
/Grading method/criteria
The final grade will be calculated based on the following contributions:
Exercises - 50%,
Quizzes during lectures - 15%,
Final examination - 35%.
履修上の留意点
/Note for course registration
Formal prerequisites: JAVA Programming II
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
Course Web page


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開講学期
/Semester
2018年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
3rd year
単位数
/Credits
3.0
責任者
/Coordinator
Subhash Bhalla
担当教員名
/Instructor
Subhash Bhalla, Yen Neil Yuwen
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites

更新日/Last updated on 2018/01/30
授業の概要
/Course outline
The course covers concepts in Web Programming,  for
    web sites and user interaction. The course is focused on
    developers of large scale Web based systems.
    It also covers basic knowledge at Programmer level.
授業の目的と到達目標
/Objectives and attainment
goals
It is a basic course related to Human-computer Interfaces.
It covers information Systems, Web systems Engineering,
Human-computer interaction and IT. It considers how to
present information and how to manage and implement
scalable web applications.
授業スケジュール
/Class schedule
    The following topics are to be covered,
Lecture 1 - 3
   -XML, XHTML, JavaScript, Perl, Perl CGI programming,   
   -Common Gateway Interface (CGI), Alternative technologies,
    Web Server Configuration
   -HTTP, Proxies, Content Navigation
Lecture 4- 6
   -CGI (environment, variables, output)
   -Server side scripting with PHP, Web Services
   -Server side scripting with JSP
Lecture 7-9
   -Security: Handling user input, encryption, data storage
   -Data Persistence: files, DBMS, Database Interface
   -Middleware and XML
Lecture 10 - 14
   -Design: models, debugging of CGI Applications
   -Application Development environments
教科書
/Textbook(s)
Programming the World Wide Web, (by Sebesta)
   Pearson International Edition.
成績評価の方法・基準
/Grading method/criteria
Mid-term Examination(30 points); Two short quizzes (40 points (20 points each)
) Web Programming Assignments(30 points)
履修上の留意点
/Note for course registration
Algorithms and Data Structures, Computer Programming, Java Programming,
Database Systems
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
Book, Course material, slides and notes recommended by the instructor(s).


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開講学期
/Semester
2018年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
3rd year
単位数
/Credits
3.0
責任者
/Coordinator
Alexander P. Vazhenin
担当教員名
/Instructor
Alexander P. Vazhenin, Yutaka Watanobe
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites

更新日/Last updated on 2018/02/16
授業の概要
/Course outline
This course covers many current topics of interest in software engineering. Some of the topics covered are formal methods to specify requirements of software systems, software reuse, software maintenance, software maintenance models, and evaluation of processes, products, and resources. It includes Advanced Treatment of Selected Software Engineering issues: Software Maintenance, Software Configuration Management, Software Re-engineering, Managing People, Critical Systems Development, User Interface Design and Evaluation, Emerging Technologies like Visual Programming, Security Engineering, and other advanced topics including student presentation topic as well as student engineering topic.
授業の目的と到達目標
/Objectives and attainment
goals
The objective of the course is to impart knowledge to students about methods in software development. The methods range from how to precisely specify software requirements to how to evaluate the methods and their products and required resources. This is achieved in three parts: first, lectures are given on several current topics of interest; second, students are asked to make a presentation on a topic interesting to them; and third, students are given a programming project to design and implement a system using the Object-Oriented (Java) and Visual Programming paradigm.
授業スケジュール
/Class schedule
Lecture 1: The Nature of Software Engineering
Topics to study:
- How did software engineering become a term?
- Is there a good technical solution to software development problems?
- How and why are agile methods considered more people-affirming?
- Compare software engineering with other professions.

Lecture 2: Revisioning Software
Topics to study:
- Collaborative development problems,
- Revision control,
- VCS terminology,
- Collaborative development and conflict resolution.

Lecture 3: The Human Factors in Software Engineering
Topics to study:
- Human Diversity;
- Limits to Thinking;
- Knowledge Modeling;
- Personality Types;
- Human Factors Engineering.

Lecture 4: The Managing People and Team Work
Topics to study:
- Selecting and Motivating Staff
- Ego-less Programming
- Managing Groups
- The People Capability Maturity Model

Lecture 5-6: User Interface Design and Evaluation
Topics to study:
- User Interface Design Principles
- User Interaction Styles
- Information Presentation
- GUI Features
- Message System Features
- System Documentation
- User Interface Design Process
- Interface Evaluation

Lecture 7: Visual Programming Systems
Topics to study:
- Terminology
- Classification and Theory
- A Review of Visual Programming Systems

Lecture 8: Midterm

Lecture 9: Software change: Maintenance and Architectural Evolution
Topics to study:
-Program evolution dynamics
-Software maintenance
-Architectural evolution

Lecture 10: Software re-engineering
Topics to study:
-Source code translation
-Reverse engineering
-Program structure improvement
-Program modularization
-Data re-engineering

Lecture 11: Critical systems development
Topics to study:
-Dependable processes
-Dependable programming
-Fault tolerance
-Fault tolerant architectures

Lecture 12: Software Security Engineering
Topics to study:
-Security concepts
-Security risk management
-Design for security
-System survivability

Lecture 13: Code Writing
Topics to study:
-Organization and Purposes
-Quality requirements
-Algorithmic complexity
-Methodologies
-Measuring language usage
-Debugging

Lecture 14: Student presentations
教科書
/Textbook(s)
1.Software Engineering, 5-9th editions by Ian Sommerville, publisher: Addision-Wesley
2.Human Aspects of Software Engineering by J.E. Tomayko and O. Hazzan, Charles River Media Inc., 2004
3. User Interface Design and Evaluation by D. Stone, C. Jarrett, M.Woodroffe, Sh. Mincha
4. Lecture notes distributed by the instructor will be developed from materials collected from books, journals and proceedings papers.
成績評価の方法・基準
/Grading method/criteria
Your final grade includes the following parts
1). All Lab Exercises: 50 points in total including:
* Presentation Topic: 20 points
* Engineering Topic: 30 points
- All reports submitted: 20 points
- The GUI Interface designed:10 points
2). Midterm Test: 25 points
3). Final Exam: 25 points
履修上の留意点
/Note for course registration
Software Engineering I, Programming I and II, Java Programming I and II

Formal prerequisites:SE3 Software Eng. I
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
1. Course WWW-site: http://sealpv0.u-aizu.ac.jp/moodle/
2. Software Engineering: A Practitioner's Approach, 4th edition by Roger S. Pressman, publisher: McGraw-Hill
3. B.B. Agarwal, S.P. Tayal, M. Gupta, Software Engineering & Testing, Computer Science Series.


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開講学期
/Semester
2018年度/Academic Year  前期 /First Semester
対象学年
/Course for;
4th year
単位数
/Credits
3.0
責任者
/Coordinator
Rentaro Yoshioka
担当教員名
/Instructor
Rentaro Yoshioka, Tatsuki Kawaguchi
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites

更新日/Last updated on 2017/12/07
授業の概要
/Course outline
Students will develop software for real-world customers in teams and through the process deepen their understanding of software engineering.
In this course, each student team will receive a development request from a real customer. On average each team will consist of 5-10 students. Teams will start from listening to customers to request and defining requirements of the software. This will be followed by design, development, and test phases, and on Week 14, each team will present their project activity as well as the completed software, and finally deliver the software to the customer.
Professional software engineers will support each team as coaches to advice on practical development tasks. Every week, each team will report their progress to the coaches and lecturers. Meetings with customers will be held as required. The phases of the development will be controlled by specific deliverables that must be submitted in order to advance to the next phase. Teams will present at two review meetings (interim and final) where they must quantitatively analyze project work hours, accomplishments, and quality.
In order to deliver software that best satisfies customer requirements, including both functional and quality requirements, utmost creativity and effort is imperative. A considerable amount of outside classroom hours are spent to acquire necessary knowledge and skills as well as to revise work. Furthermore, self-motivated and proactive involvement by all members of the team is essential for a successful delivery.
授業の目的と到達目標
/Objectives and attainment
goals
1. The student understands the challenges related to developing software with specific functional and quality requirements, and the basic methods in solving them.
2. The student understands the necessity of project management in order to develop software under limited resources (people, time, equipment) , and experience the various methods related to each stage of development (requirements definition, design, development, test).
3. The student understands the need to quickly act in an uncertain real-world environment, such as identifying multi-disciplinary problems and accurate communication of information, and will learn basic methods.
Overall, the student will understand the difficulties (and rewards!) of developing practical software of respectable size.
授業スケジュール
/Class schedule
In each lecture (3 periods),
1. Progress report by each team (10 minutes)
2. Feedback on the reported content by lecturers
3. Short lecture on the week’s activity by lecturer
4. Meeting of team and customer
will be performed.

Week 1: Project Kickoff and Planning
Divide roles among team members, prepare project management system, receive overview of project background and requirements from client, and develop a plan of the project.

Week 2: Field Work
Visit client site to understand the problem and environment of the required solution. (Schedule is subject to client’s circumstances)

Week 3: Requirements Definition
Analyze the problem carefully, derive clear and precise requirement, and obtain consent on the scope of the system with the customer.

Week 4: Requirements Definition
Analyze the problem carefully, derive clear and precise requirement, and obtain consent on the scope of the system with the customer.

Week 5: Requirements Definition
Analyze the problem carefully, derive clear and precise requirement, and obtain consent on the scope of the system with the customer.

Week 6: Interim Review
The customer will examine the current progress and decide whether the team may proceed to the following phases.

Week 7: Analysis
Based on the results from requirements definition phase, logically analyze the requirements and plan a practical solution.

Week 8: Analysis
Based on the results from requirements definition phase, logically analyze the requirements and plan a practical solution.

Week 9: Design
Describe the structure and behavior of functions/objects of the system with consideration to programming.

Week 10: Design
Describe the structure and behavior of functions/objects of the system with consideration to programming.

Week 11: Development
Create source code of the software.

Week 12: Development
Create source code of the software, and begin testing.

Week 13: Testing
Test the developed software.

Week 14: Final review
The customer will evaluate the test results as well as other deliverable from design phase, and decide whether the software is valid for acceptance.

*Schedule management is performed by the teams so progress may vary, but the dates of the interim and final reviews cannot be changed. Teams are requested to actively prototype.
教科書
/Textbook(s)
Handouts will be provided as necessary.
成績評価の方法・基準
/Grading method/criteria
There is no exam. Performance will be assessed by the following items.
1. Presentation at interim and final review 25%
2. Quality of deliverables (Technical documents and software) 25%
3. Individual report 40%
4. Participation in class activities and attitude 10%
* Contribution of each student will be checked in weekly progress reports and project management system.
* Insights of customers and coaches will be taken into consideration for the assessment
* In the individual report, each student is requested to describe their activities and contribution in the project, answer questions related to knowledge of software engineering and project management involved.
履修上の留意点
/Note for course registration
Important related courses: Introduction to Software Engineering, Integrated Software Exercise I/II
Students are required to attend an individual interview with the lecturers before first lecture usually scheduled from last week of March.
Necessary knowledge and skills vary depending on the nature of each project.
Students are requested to self-study (individually or in teams, outside of classroom hours) any knowledge or skills as required to complete the project.
Participation in all lectures and meetings is mandatory. Being absent, late, or leaving early without prior approval of lecturers are subject to penalty in final assessment.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
http://borealis.u-aizu.ac.jp/classes/studio/
http://u-aizu.ac.jp/enpit/


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開講学期
/Semester
2018年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
3rd year
単位数
/Credits
3.0
責任者
/Coordinator
Maxim Mozgovoy
担当教員名
/Instructor
Maxim Mozgovoy
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites

更新日/Last updated on 2018/02/20
授業の概要
/Course outline
Concurrent programs take advantage of modern multicore and multiprocessor machines to implement algorithms that run concurrently (in parallel) to achieve higher performance and better user experience. Distributed computing brings this idea to the next level, dealing with the systems made up of independent computers, linked by a network.

At the present time, both concurrent and distributed systems are widespread, due to high popularity of multicore machines and computer networks. However, the design and implementation of such systems and corresponding software remains a challenging task. We have to know how to coordinate independent processes to achieve high performance and avoid common pitfalls.

The goal of this course is to introduce the basics of concurrent and distributed systems design and implementation. We will cover a number of classical and modern approaches to this problem, paying special attention to the practical aspects of implementation using Java language.
授業の目的と到達目標
/Objectives and attainment
goals
At the end of the course the student should be able to:
- Understand the key advantages of concurrent and distributed systems and common problems the developers may encounter.
- Know different approaches to concurrent and distributed systems design, their advantages and disadvantages.
- Be able to implement simple concurrent and distributed systems using modern tools.
- Be aware of the historical perspective of the developments in this area, understand modern trends and technologies.
授業スケジュール
/Class schedule
1. Introduction
2. Basics of Concurrency
3. Synchronizing Processes
4. Introduction to Model Checking and Promela Language
5. Model Checking with SPIN and Linear Temporal Logic
6. From Shared-memory Model to Message Passing
7. Distributed Programming with MPI
8. Types of Distributed Systems
9. Client-Server Programming
10. RMI: Distributed Objects in Java
11. Modern Concurrent Programming in Java
12. Grids and Clouds
13. OpenMP Technology.
14. Actors and Akka Toolkit.
教科書
/Textbook(s)
- Distributed Systems: Principles and Paradigms by Andrew S. Tanenbaum and Maarten van Steen, Prentice Hall, 2007.

- M. Ben-Ari. Principles of Concurrent and Distributed Programming, 2nd Ed. Addison-Wesley, 2006.

- G. R. Andrews. Foundations of Multithreaded, Parallel, and Distributed Programming. Addision-Wesley, 2000.

- M. L. Liu, Distributed Computing: Principles and Applications, Addison-Wesley, 2004.
成績評価の方法・基準
/Grading method/criteria
The final grade is based on the following parts:

- Exercises (50% of the final score).
- Two exams (30% of the final score).
- Quizzes on lecture content (20% of the final score).

We keep strict deadlines in this course.
履修上の留意点
/Note for course registration
The presented course is not an introductory subject. It is intended for students who already have basic experience in programming such as Java Programming, Algorithms and Data Structures, Object-Oriented Programming, Operating Systems.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
https://aizudc.gnomio.com


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開講学期
/Semester
2018年度/Academic Year  2学期 /Second Quarter
対象学年
/Course for;
3rd year
単位数
/Credits
3.0
責任者
/Coordinator
Subhash Bhalla
担当教員名
/Instructor
Subhash Bhalla, Yen Neil Yuwen, Wanming Chu
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites

更新日/Last updated on 2018/01/30
授業の概要
/Course outline
A  model of a data is created in table form. It is matched with a
set. The model helps in understanding the users' needs.
It helps Programmers and improves design. The course
prepares the participants to become system engineers,
and software developers.  The first part, explains relational
theory and query languages for databases. Second part
contains a study of database management system.
授業の目的と到達目標
/Objectives and attainment
goals
Database systems are commonly used for information Systems.
The course covers system architecture, and database design.
It also covers the relational database systems technology.
It provides knowledge of application development and
experiments of working with relational databases.
Concepts related to web data,  knowledge and information
extraction, and Data Mining are explained. Most of the study  uses
detailed examples and class exercises.
授業スケジュール
/Class schedule
Lecture 1:   Data Model+Operations  , help exercises
Lecture 2:   Database Query Languages, Model Database exercises
Lecture 3:   Relational Algebra  ,  Database exercises
Lecture 4:   Relational Calculus    + Database exercises
Lecture 5:    Dictionary and storage,   Design of a Database
Lecture  6:   Storage Indexing     Complete  Hw + Ex ( Part I )
-----------------------Mid-Term exam ( May 25 )--------------------------
Lecture  7      Objects - Relations  ,  startup(PostgreSQL O-RDBMSs)
Lecture  8     Data Integrity ,       loading database
Lecture  9    DBMS Architecture ,   simple SQL queries
Lecture 10   SQL  -  Programming ,  complex SQL queries
Lecture 11  Relational databases,  SQL functions and procedures
Lecture 12   Views,XML,O-RDBMS ,  Database modifications
Lecture 13  Postgres Internals ,   Web database programming
Lecture 14   Web Data  ,    Complete  Hw + Ex ( Part II)
教科書
/Textbook(s)
Database Systems Concepts, 6th edition,
by Korth, H.A., Silberschatz, A., and Sudershan, S., McGrawHill Book Co., 2010.
成績評価の方法・基準
/Grading method/criteria
Mid-term Examination(30 points); Two short quizzes (40 points (20 points each))
Database Programming Assignments(30 points)
履修上の留意点
/Note for course registration
Prior study of following courses is recommended - discrete mathematics, programming, Data structures and algorithms.

参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
  Books, Course material,  lecture slides and notes recommended by the instructor(s),
   will be provided.


Responsibility for the wording of this article lies with Student Affairs Division (Academic Affairs Section).

E-mail Address: sad-aas@u-aizu.ac.jp