AY 2020 Graduate School Course Catalog

Field of Study PM: Project Management and IT Specialist

2021/01/30

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開講学期
/Semester
2020年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
BHALLA Subhash
担当教員名
/Instructor
BHALLA Subhash
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/01/31
授業の概要
/Course outline
The course aims at supporting reliable computations in distributed
   Systems. The course covers web based applications, Internet based applications, APIs and Web as a business model. It includes topics such as, Web
   Services, data recovery and process recovery.
授業の目的と到達目標
/Objectives and attainment
goals
The contents cover methods for supporting reliable computations.
   It includes topics such as, Web Services, data recovery and process recovery
in Large scale distributed Systems.
   This course  puts emphasis on distributed Services. Concepts
   are studied by taking the example cases for analysis.  
授業スケジュール
/Class schedule
1.          Introduction to Web Services
2.          Middleware in Conventional Systems
3.          State Dependency and Architectures
4.          Middle-ware and Integration: Web Services Architecture  
5.          Distributed Operating Systems: Platforms
6.          Fault-tolerance in Distributed Applications
7.          Data Storage Grid
8.          Large Software Systems; System Reliability  
教科書
/Textbook(s)
1.  Web Services - Concepts, Architectures and Applications, by G. Alonso,
      F. Casati, Harumi Kuno, V. Machiraju, Springer- Verlag, 2004.
  2.  Distributed Systems: Concepts and Design, by G. Coulouris, and T.
      Kindberg, Addision Wesley, 5th Edition, 2011.
  3.  Reliable Distributed Systems, Technologies, Web Services and
      Applications, by Ken P. Birman, 2012, Springer.
  4.  Database Systems Concepts, by A. Silberschatz, H.A. Korth,
      and S. Sudershan, 6th Edition, McGrawHill Book Co., 2010.
成績評価の方法・基準
/Grading method/criteria
   - One short quiz  ( 20 points )
   - One examination ( 30 points )
   - Software projects and Class Assignments ( 10 points )
   - Exercises ( 15 points )
履修上の留意点
/Note for course registration
Course requires prior familiarity with Computer Networks and .Courses on :  Operating Systems, Database Systems.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
Study material and notes recommended by the instructor(s).
  1.  Web Services - Concepts, Architectures and Applications, by G. Alonso,
      F. Casati, Harumi Kuno, V. Machiraju, Springer- Verlag, 2004.
  2.  Distributed Systems: Concepts and Design, by G. Coulouris, and T.
      Kindberg, Addision Wesley, 4th Edition.
  3.  Reliable Distributed Systems, Technologies, Web Services and
      Applications, by Ken P. Birman, 2009, Springer.
  4.  Database Systems Concepts, by A. Silberschatz, H.A. Korth,
      and S. Sudershan, 5th Edition, McGrawHill Book Co., 2005.


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開講学期
/Semester
2020年度/Academic Year  後期集中 /2nd Semester Intensi
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
1.0
責任者
/Coordinator
SAKIRAGI, Kimie (TOYOBO)
担当教員名
/Instructor
SAKIRAGI, Kimie (TOYOBO), YOSHIOKA Rentaro
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/02/20
授業の概要
/Course outline
*Lectures will be given in Japanese.
There seems to be no end to corporate scandals, such as accounting fraud, intentional mislabeling of food products, failure to report recalls, etc.  Also, the corporate environment has drastically changed these couple of years, through economic globalization, increase of M & A (merger and acquisition) cases, changes in attitude of stakeholders, such as employees, stockholders, clients, and consumers.
Taking into consideration the present situation of corporations, this course will offer students the opportunity to study following issues:
What are the recent changes in the corporate environment?
What revisions of legal status pertaining to corporate governance, compliance, etc. correspond to these changes?
What changes have arisen in corporate awareness of issues, such as business ethics and in-house systems, etc.?
What issues have corporations addressed and what measures have been taken?

授業の目的と到達目標
/Objectives and attainment
goals
-
授業スケジュール
/Class schedule
Ⅰ Overview
  ・ Changes in the corporate environment
  ・ “Who owns corporations?”
・ What causes corporate scandals?
Ⅱ Corporation and Corporate governance
Ⅲ Companies Act and Internal control
・Disclosure
・Stewardship Code
・Corporate Governance Code
Ⅳ Compliance and Business ethics
・Whistleblower Protection Act.
・internal reporting system

・CSR(Corporate Social Responsibility)、CSV(Creating Shared Value)
and SDGs(Sustainable Development Goals)
・SRI (Socially Responsible Investment)、ESG
・Integrated Report

・environmental problems
・Work style reform
Ⅶ Case method
                        etc.
教科書
/Textbook(s)
-
成績評価の方法・基準
/Grading method/criteria
Comprehensive evaluation will be made based on、
asking questions at classes 50%, submission of reports 50%.
履修上の留意点
/Note for course registration
-
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
Work experience: Worked in Benesse Holdings, Inc. for 38 years, served as a director in the business ethics and compliance field for five years, and engaged in corporate governance as an Audit & Supervisory Board Member for 16 years.
Currently I engage as an outside director of Toyobo Co., Ltd.
Based on these experiences, I will teach about corporate governance, business ethics and compliance etc. from the viewpoint of "company and society".


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開講学期
/Semester
2020年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
ROY Debopriyo
担当教員名
/Instructor
ROY Debopriyo
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/09/14
授業の概要
/Course outline
As part of this course, students will develop some background knowledge and skill related to technical communication and English speaking ability for business situations in an Industry 4.0 context. Students will understand how Industry 4.0 plays out in different industries in Japan and Germany and how the world is changing with super automation and smart technologies. As part of this course, students will get an opportunity to directly interact and collaborate with German MS students from the Karlsruhe University of Applied Sciences, and participate in a 3-day ACM chapter international conference to be held on campus in late January, 2021.
授業の目的と到達目標
/Objectives and attainment
goals
The objective of the course is as follows:

1. Develop technical writing/professional communication skills
2. Develop skills to work in business situations
3. Develop English speaking ability in business situations
4. Project Management
5. Developing interviewing techniques, transcription and video production
授業スケジュール
/Class schedule
The 1st, 3rd, 7th, and the 14th class meeting will be held face-to-face in the classroom, as assigned. All other class meetings will happen through Zoom.
This meeting schedule could be revised at short notice, depending on the need to meet face-to-face for project completion.


Week # 1:
Session # 1: Introduction to Technical Writing & Industry 4.0
Session # 2: Developing Technical Communication Skills for Business / Industry 4.0 / Assignment 1

Week # 2:
Session # 1: Industry 4.0 case study in Japan
Session # 2: Understanding how Industry 4.0 is playing out in Japan / Assignment 2

Week # 3:
Session # 1: Industry 4.0 case study in Germany - Lessons to learn from Germany
Session # 2: Assignment 3

Week # 4:
Session # 1: Comparative Analysis of Technology for Industry 4.0 Applications in Germany and Japan
Session # 2: Assignment 4

Week # 5:
Session # 1: Selecting an Industry 4.0 Application
Session # 2: Assignment 5

Week # 6:
Session # 1: Developing the ACM Conference Presentation / (Assignment 6)
Session # 2: Developing the ACM Conference Presentation / Writing the Final Proceedings Paper

Week # 7:
Session # 1: ACM Conference Attendance
Session # 2: ACM Conference Attendance

教科書
/Textbook(s)
No textbook required. Lecture notes will be made available as required.
成績評価の方法・基準
/Grading method/criteria
Assignment 1 - Basic Technical Writing Assignment - Information Brochure on Industry 4.0 - 10%

Assignment 2 - Basic Technical Writing Assignment - Infographic Design with Statistics/Trends on Industry 4.0 - Germany and Japan - A Comparative Analysis - 10%

Assignment 3 - Video Presentations Design with Video Clippings - Evaluation of the Japanese Industries & Industry 4.0 Applications - 15%

Assignment 4 - Video Presentations Design with Video Clippings - Evaluation of the German Industries & Industry 4.0 Applications - 15%

Assignment 5 - Technical Promotional Video and Technical Marketing Brochure Design for a selected 4.0 technology on Industrial Internet of Things - 15%

Assignment 6 (Group) - Final Conference Proceedings Paper - 25%

Conference Participation - 10% (Conference Presentation Mandatory to Pass the Course)


履修上の留意点
/Note for course registration
Some experience with business or understanding of business processes/technology could be helpful. Reasonable English language ability at the least would make things easier.


Most of the classes will be conducted in Zoom with some face-to-face meetings as required. Students will be participating in an international conference to be held on campus.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
https://www.researchgate.net/publication/231903181_The_business_plan_as_a_project_An_evaluation_of_its_predictive_capability_for_business_success


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開講学期
/Semester
2020年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
NAKAMOTO Junji
担当教員名
/Instructor
YOSHIOKA Rentaro, NAKAMOTO Junji
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/01/15
授業の概要
/Course outline
The lecturer will explain intellectual property rights protection, management and utilization indispensable for the development of IT technology and business, using concrete examples and starting from the basic knowledge in an easy-to-understand manner.

We will take a general view of what is intellectual property, intellectual property system in Japan and overseas, situation of its utilization, and how intellectual property is utilized by companies and universities.

Among intellectual property systems, from the viewpoint of protection of research and development results, we will focus on the most important patent system. Lectures deal not only with acquiring knowledge, but also handling practical contents such as methods of preparing patent application documents and investigation methods such as patent information.

In addition to patents, lectures also deal with protection of other intellectual property rights such as utility model system, design system, trademark system, copyright system, and unfair competition prevention act etc.

The lecturer will explain specific examples of intellectual property strategies such as open-close strategies used by global companies, and ways of obtaining, managing and utilizing of intellectual property rights in companies and universities.

Lectures also cover the noticeable topic of protection of IoT, AI, learned data, computer software, computer program, and business-related invention by intellectual property rights which includes copyright.
授業の目的と到達目標
/Objectives and attainment
goals
1. You can learn a wide range of basic knowledge of various legal systems and situation of each country regarding intellectual property which is required for researchers in companies or universities.

2. You can understand how to obtain, manage and utilize intellectual property rights at global companies or universities by studying some examples such as open-close strategy, license agreement, and infringement litigation etc.

3. You can learn practical knowledge on protection and utilization of intellectual property rights such as inventions and copyrights created from research on AI, IoT, learned data, software and business methods at IT companies and universities.

4. You can understand a series of process from getting an idea of invention, filing a patent application, and obtaining a patent right, and master the practical ability to get intellectual property rights by yourself.

5. You can master the method of preparing documents which includes patent specifications which meet the requirements of patentability and the efficient investigation method of various intellectual property rights including patent.
授業スケジュール
/Class schedule
1. Basic knowledge of Intellectual Property

2. Patent system (1) Outline of patent system

3. Patent system (2) Descriptive requirements for patent application documents

4. Patent system (3) Requirements for patentability and examination of patent application

5. Patent system (4) Enforcement and utilization of patent rights

6. Utility model system, design system, and trademark system

7. Obtaining and utilizing of intellectual property rights abroad

8. Patent search (**)

9. Copyright system (*)

10. Protection of software and business-related inventions by patent rights

11. Unfair competition prevention act

12. Protection and utilization of intellectual property rights in enterprises and universities

13. Protection of AI, IoT and learned data by intellectual property rights (*)

14. Summary of intellectual property rights(**)

(*): the class will be conducted by an external lecturer
(**): report will be presented during the class
教科書
/Textbook(s)
Handout, to be distributed in class
成績評価の方法・基準
/Grading method/criteria
Class exercises(70%), Two reports(30%)
履修上の留意点
/Note for course registration
- In order to acquire comprehensive knowledge on intellectual property step by step, each lecture deals with different contents.
- In each lecture, exercises are presented. In some classes, contents of reports are presented. So, avoiding absence of class as much as possible is recommended.
- In the event of inevitable absence, let the lecturer know in advance, then submitting answer of quiz would be reflected on the evaluation.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor Hiroyuki Oka has practical experience. He worked for Japan Patent Office for 16 years where he was involved in patent examination in telecommunication field. Based on his experience, he can teach the basics of Intellectual Property.

(recommended books, NOT required) 
1. 「これからの知財入門」http://kenkyu.yamaguchi-u.ac.jp/chizai/?page_id=1966
[ISBN 978-4-8222-3642-7]
2. 「改訂版 大学と研究機関のための知的財産教本」 http://kenkyu.yamaguchi-u.ac.jp/chizai/data/catalog/kyouhon_annai.pdf
[ISBN 978-4-902238-20-4]
3. 「企業活動と知的財産 なぜ今、知的財産か」http://www.jpds.co.jp/other/book.html
[ISBN 978-4-9904633-1-1]


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開講学期
/Semester
2020年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
PYSHKIN Evgeny
担当教員名
/Instructor
PYSHKIN Evgeny
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/09/12
授業の概要
/Course outline
Tentative new title of this course: SOFTWARE and CULTURES.
Expected teaching model: face-to-face classes.

This course is an introduction to contemporary discourse on understanding software engineering within the context of liberal arts, cross-cultural communication and human-centric design paradigms. We discuss interdisciplinary nature of software and its links to humanities and fine arts.

The course is oriented to software engineering students that want to extend their knowledge on software philosophy, on how software appeals to contemporary societal problems, and how approaches and models used in non-technical disciplines may help in understanding software and improve its qualities. We offer an introduction to current research discourse via a number of practical foresight sessions and workshops using recent research publications and analytical reports.
授業の目的と到達目標
/Objectives and attainment
goals
After course completion the students will have the following learning outcomes:

• Understanding particularities of major software development paradigms, their connection, their mutual dependencies and their links to other natural science and humane science disciplines.
• Understanding of major software engineering principles and methods and their implementation.
• Ability to critical analysis of studies on software development and philosophy.
• Ability to create and use of object-oriented models in software design.
• Understanding of multi-paradigm approach.
• Understanding the human-centric design paradigm.
• Ability to define, describe and use design patterns in software development.
• Understanding connections of software design with liberal arts within the framework of multi-disciplinary research.
• Presentation skills during foresight and discussion sessions.
授業スケジュール
/Class schedule
The class schedule is tentative is subject of further development.

Class 1-2.
Methodology gaps in software engineering and in software education.  Paradigm: the meaning. Languages as models.
Software Complexity. Contemporary computing agenda and computing paradigms. Software development philosophy.
Exercise (case study): Programming language using and development trends. Why do new languages appear?

Class 3-4.
Software paradigms and software reuse. Problem paradigms. Introduction to design patterns. GoF patterns.
Exercise (research problem): Software reuse taxonomy analysis.

Class 5-6.
Programming paradigms: imperative, structural, object-oriented, functional, logic, others. Connections to computer architectures. Language implementations. Multi-paradigm approach. Type systems, multi-language development.
Exercise (foresight session): From encapsulation and information hiding to modern paradigms.


Class 7-8.
Human-Centric Design: paradigms, agenda, application. Real life stories. Intro to current projects.
Exercise (workshop): Mind-mapping session “Visualizing the discourse”.

Class 9-12
Software as art. Links between software and fine arts. Metaphors in software engineering.
Exercise (workshop): Metaphors, readability and fine arts.

Class 13-14
Cultures. Why many? How do software cultures collaborate with other cultures? Lecture-discussion.
Exercise (presentation session): preparation the individual course scale case study on the suggested topic, presentation, discussion, Q&A session


教科書
/Textbook(s)
1. Kaiser S. Software Paradigms. Wiley, 2005.
2. Sommerville I. Software Engineering, 10th ed. Pearson Education Limited, 2015.
3. Braude E.J., Bernstein M. Software Engineering: Modern Approaches. Waveland Press, Inc.; 2 edition, 2016.

成績評価の方法・基準
/Grading method/criteria
The final grade will be calculated based on the following weights:
• Self work and exercises – 25%
• Team work, test questions and quizzes in lecture time – 35%
• Final presentation and discussion – 40%

履修上の留意点
/Note for course registration
For this course we expect that students have good understanding programming fundamentals and experience of using at least one general purpose language, have knowledge of data structures analysis and algorithms and learned software engineering fundamentals.

The course language is English.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor Prof. Evgeny Pyshkin has working experiences in software design, development, QA and tech writing. He worked as a software engineer for St. Petersburg Polytechnic University and participated in software projects with Spectrasize (Switzerland) as a developer, tech writer and project manager.

Course web page: https://web-int.u-aizu.ac.jp/~pyshe/courses/sc (to be created)

Books

1. Brooks F. The Mythical Man-Month. Essays on Software Engineering. Anniversary Edition. Addison-Wesley, 1995.
2. Wiegers K. Software Requirements. 2nd ed. Microsoft Press, 2003.
3. Fowler M., Beck K. Refactoring. Improving the Design of Existing Code, Addison Wesley, 2000.
4. Beck K. Test-driven Development by Example. Addison-Wesley Professional, 2002.
5. Larman C. Applying UML and Patterns. An Introduction to Object-Oriented Analysis and Design and Iterative Development. Prentice Hall, 2005.
6. Gamma E., Helm R., Johnson R., Vlissides J. Design Patterns. Elements of Reusable Object-Oriented Software. Addison-Wesley, 1995.
7. McConnell S. Code Complete. 2nd Ed. Microsoft Press, 2004.
8. Meyer B. Touch of Class, Springer, 2010.
9. Meszaros G. xUnit Test Patterns: Refactoring Test. Addison-Wesley, 2007.
10. Wiegers K. More About Software Requirements: Thorny Issues and Practical Advice, 2005.
11. G. Lakoff and M. Johnson, “Metaphors we live by,” Chicago, IL: University of, 1980.

Articles

1. M. Niemel¨a, V. Ikonen, J. Leikas, K. Kantola, M. Kulju, A. Tammela, and M. Ylikauppila, “Human-driven design: a human-driven approach to the design of technology,” in IFIP International Conference on Human Choice and Computers. Springer, 2014, pp. 78–91.
2. E. Pyshkin, “Liberal arts in a digitally transformed world: Revisiting a case of software development education,” in Proceedings of the 13th Central & Eastern European Software Engineering Conference in Russia, ser. CEE-SECR ’17. New York, NY, USA: ACM, 2017, pp. 23:1–23:7. [Online]. Available: http://doi.acm.org/10.1145/3166094.3166117.
3. V. Davidovski, “Exponential innovation through digital transformation,” in Proceedings of the 3rd International Conference on Applications in Information Technology, ser. ICAIT’2018. New York, NY, USA: ACM, 2018, pp. 3–5. [Online]. Available: http://doi.acm.org/10.1145/3274856.3274858.
4. L. Cameron, “Operationalising ’metaphor’ for applied linguistic research,” Researching and applying metaphor, 1999, pp. 3–28.
5. G. J. Johnson, “Of metaphor and difficulty of computer discourse,” Communications of the ACM, vol. 37, no. 12, 1994, pp. 97–103.
6. K. Smolander, “Four metaphors of architecture in software organizations: finding out the meaning of architecture in practice,” in Proceedings of International Symposium on Empirical Software Engineering. IEEE, 2002, pp. 211–221.
7. S. Gruner, “Problems for a philosophy of software engineering,” Minds and Machines, vol. 21, no. 2, 2011, pp. 275–299.
8. E. Edmonds, “The art of programming or programs as art,” Frontiers in Artificial Intelligence and Applications, vol. 161, 2007, p. 119.

Useful Web Sources
1. Comparing Software Development Paradigms, January 24, 2014”: http://scottambler.com/backup_muse/comparing-software-development-paradigms.html
2. Computer Science at the University of St-Andrew: Ian Sommerville’s Page // http://www.cs.st-andrews.ac.uk/~ifs/
3. CS5707 - Software Development Paradigms Course at the University of Limerick: http://www.csis.ul.ie/coursemodule/CS5707
4. Software metaphors: http://www.educery.com/papers/rhetoric/metaphors.
5. 6.851 Advanced data structures. Spring 2012. Massachusetts Institute of Technology: MIT opencourseware: https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-851-advanced-data-structures-spring-2012/


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開講学期
/Semester
2020年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
1.0
責任者
/Coordinator
OFUJI Kenta
担当教員名
/Instructor
OFUJI Kenta
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/07/14
授業の概要
/Course outline
This course gives students an overview of microeconomics, one of the basic theories in business management.  It is useful to have a broad and fundamental understanding of Microeconomics, because it relates to other disciplines such as Business Strategy, Marketing, and Finance.  Hence, this course tries to touch on those related disciplines as well.  
This class may be provided online, depending on the infection situation.
授業の目的と到達目標
/Objectives and attainment
goals
Unit 1:  Consumer Choice
(1) Understand budget constraint
(2) Solve consumer's problem for optimal bundle (utility maximization)
(3) Understand marginality conditions at the optimum point
(4) Understand how to derive demand functions

Unit 2:  Elasticity and Price Discrimination
(1) Understand price elasticity concept
(2) Understand market segmentation concept based on the elasticity
(3) Understand price discrimination concept, and its three different classification
(4) Understand two-part pricing strategy and its benefit to the business

Unit 3:  Production and Cost
(1) Understand cost components – variable and fixed costs
(2) Undertake a simple breakeven analysis
(3) Understand how firms determine production cost, or cost function
(4) Understand differences in the short-run and long-run competitive prices based on the cost function

Unit 4:  Competition and Competitive Advantage
(1) Understand competitive environment in varying degrees
(2) Understand how profits and market prices are influenced depending on these degrees
(3) Become familiar with Porter's Five Forces model

授業スケジュール
/Class schedule
One and a half week for one unit; six weeks for the total four units.

On the seventh week, you have a final exam.   
教科書
/Textbook(s)
Handout, to be distributed in class
成績評価の方法・基準
/Grading method/criteria
Exam = In-Class Final Exam, 60 points
Homework = 4 submissions, 10 points each: 4 x 10 = 40 points

Total of 100 points.  Final grades (A - F) follow the Graduate School guidelines.
履修上の留意点
/Note for course registration
n/a
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
(recommended books, NOT required) 
- D. Kreps, "Microeconomics for Managers," W. W. Norton & Company  
- Robert H. Frank, "Microeconomics and Behavior," 4th Ed. or later, McGraw-Hill Higher Education

The instructor has a real-world experience for ten years in a private enterprise and a think tank in the energy industry.


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開講学期
/Semester
2020年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
IWASE Jiro
担当教員名
/Instructor
IWASE Jiro, YOSHIOKA Rentaro
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/08/05
授業の概要
/Course outline
Remote classes(Final test is face to face)
Study Fundamentals and Practices of Project Management of software development as the base for IT engineer. Project management for using software package and global project are addressed. The course is aligned to the global Project Management, Project Management Body of Knowledge(PMBOK) . Contents are based on the training program attested at leading IT vendor. This class is designed to prepare the working in Japanese IT companies. The course is delivered mostly in Japanese, especially case studies. Basic Japanese reading and communication is required.
授業の目的と到達目標
/Objectives and attainment
goals
Study Fundamentals and Practices of Project Management in software development as the base of IT engineer. The course contents are based on the training program attested at leading IT vendor.
Expected achievement;
1. Understand the software development process, requirement definition, design, programming, testing.
2. Study method and technique of project management.
3. Study the IT business trend, global project, software package, and career of project manager.
授業スケジュール
/Class schedule
1. Business and Technology Environment
2. Career and Role of Project Manager
3. SW development process
4. What is “Project”
5. Project Management method - Planning
6. Project Management method - Schedule
7. Project Management method - EVM*
8 Project Management method ? EVM case study
9. Project Management method - Risk Management
10. Project Management method - Risk Management case study
11. Project Management for using software package*
12. Project Management for using software package- case study*
13 Project Management method - Contract Management
14. Summary
*): external lecturers
教科書
/Textbook(s)
Not specified.
handout soft copy is delivered.  
成績評価の方法・基準
/Grading method/criteria
Final examination(50%), Reports (40%),  Case study(10%)  
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor Jiro Iwase has practical working experience. He worked for IBM for 27 years where he was involved in system development, standard system development process, quality management and project management. Based on his experience, he can teach the Fundamentals and Practices of Project Management. In addition, two engineers from IT company(IBM, Deloitte)  will join as instructor.

Reference:「ソフトウェアエンジニアリング講座1,2」(岩瀬、内藤他著 日経BP社)


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開講学期
/Semester
2020年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
YOSHIOKA Rentaro
担当教員名
/Instructor
YOSHIOKA Rentaro
推奨トラック
/Recommended track
履修規程上の先修条件
/Prerequisites
使用言語
/Language

更新日/Last updated on 2020/08/27
授業の概要
/Course outline
There is a myth that only artists, composers, writers, singers, actors, inventors and others of these types are creative people. There is also a myth that creativity is mysterious and uncontrollable burst of inspiration available only to a lucky few; the creative process is considered the same as the process of spiritual growth, etc. In fact, IT specialists are the most creative persons: they understand people needs, applications; corresponding abstract models and transforms knowledge into design and implementations.
In this course, creativity is considered as ability to create new and useful things and/or to add new and useful features for existing things. Each person has talent to innovate, but to demonstrate the creativity, it is necessary to be in good physical and mental conditions, possess special knowledge, and regularly practice in the use of the knowledge. In the first half, this course provides some approaches and methods to develop creativity based on ideas of dualism of processes and phenomena, alternative actions, multiple views of objects, and a concept of good classifications. In the second half, students will engage in practical creative activities featuring extensive use of classification to organize information and to generate innovative ideas (hands-on creativity sessions).
This course involves much discussion and exchange of ideas but may be carried out in conventional face-to-face style or in a remote/web-conference style depending on the surrounding situation. The course style will be decided and announced to registered students at the beginning of the quarter.
授業の目的と到達目標
/Objectives and attainment
goals
The objective of this course is to enhance student ability to innovate, that is "to see what no one else is seeing," "to think what no one else is thinking," and "to understand why people miss their chances." It also includes recommendations for 1) understanding existing things and their specific features and getting some possible hints about non-existing things or new features, and for 2) how to predict usefulness of the things and features.
授業スケジュール
/Class schedule
Topic 1: What is “creativity” and why it’s necessary - Alternative ideas for familiar things
Topic 2: How to cultivate creativity - Cooking-meal method
Topic 3: What inhibits creativity - Fixation, structural imagination
Topic 4: How to prepare the mind - Classifications: good and bad
Topic 5: Why people miss opportunities - Lost opportunities
Topic 6: How to think productively - Thinking productively vs. reproductively
Topic 7: What is “seeing” and “thinking” - Multiple views and examples
Topic 8: Hands-on creativity Session 1 - Group creativity session
Topic 9: Hands-on creativity Session 2 - Group creativity session
Topic 10: Hands-on creativity Session 3 - Group creativity session
Topic 11: Hands-on creativity Session 4 - Group creativity session
Topic 12: Hands-on creativity Session 5 - Group creativity session
Topic 13: Hands-on creativity Session 6 - Group creativity session
Topic 14: How to share your knowledge
教科書
/Textbook(s)
Handouts will be provided through course Moodle site.
成績評価の方法・基準
/Grading method/criteria
1. Technical report and presentation on “Classification of Objects” (45 points)
2. Technical report and presentation on “Self-reproducing Program” (35 points)
3. Active participation in discussions and hands-on creativity sessions (20 points)
履修上の留意点
/Note for course registration
This is an activity-based course powered by discussions/presentations by students and proactive participation is requested.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
http://borealis.u-aizu.ac.jp/moodle/


Responsibility for the wording of this article lies with Student Affairs Division (Academic Affairs Section).

E-mail Address: sad-aas@u-aizu.ac.jp