AY 2022 Graduate School Course Catalog

Field of Study PM: Project Management and IT Specialist

2022/09/27

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開講学期
/Semester
2022年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
NAKAMURA Akihito
担当教員名
/Instructor
NAKAMURA Akihito
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2022/01/27
授業の概要
/Course outline
This course provides a solid introduction to the foundations and theory of distributed computing, common themes and basic techniques.
It covers server-client, web, and cloud computing systems which make up current computing environments.

This course introduces major models and mechanisms including:
- System architectures: service-oriented, cloud computing, microservice
- Design tradeoffs: communication, consistency, and availability
- System management and security
- Distributed applications

We will also review several state-of-the-art real-world technologies by taking case study analyses and discussions.
授業の目的と到達目標
/Objectives and attainment
goals
- Acquisition of fundamental knowledge of theoretical and practical distributed computing.
- Acquisition of basic skill and knowledge to administrate distributed systems.
授業スケジュール
/Class schedule
(1) Faundamentals
- transparency
- system architectures: server-client, service-oriented, microservices, cloud computing
- system design tradeoffs

(2) Distributed service design
- stateful and stateless protocols and services
- reactive systems

(3) Distributed algorithms
- strong consistency and eventual consistency
- election and agreement
- discovery

(4) Networking and Communication
- synchronous and asynchronous messaging
- logical clock
- message sequencing

(5) Scalability
- scale-up and scale-out
- caching and load balancing
- serverless and microservices

(6) Cloud computing
- cloud computing architecture
- virtualization and container
- data storage
* report and presentation

(7) Application development
- CI/CD and IaC
* report and presentation
教科書
/Textbook(s)
No text book.

Reference books will be introduced and teaching materials will be distributed in the class.
成績評価の方法・基準
/Grading method/criteria
- Method: assignments (essays and presentations)
- Criteria: relevance, quality, presentation and originality for essays
履修上の留意点
/Note for course registration
No special prerequisite.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor Akihito Nakamura has practical working experience: He worked for AIST (National Institute of Advanced Industrial Science and Technology) for 20 years where he was involved in R&D of information security and cloud computing. Based on his experience, he equips students with the advanced technical knowledge of cloud computing.


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開講学期
/Semester
2022年度/Academic Year  後期集中 /2nd Semester Intensi
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
1.0
責任者
/Coordinator
SAKIRAGI Kimie (TOYOBO)
担当教員名
/Instructor
SAKIRAGI Kimie (TOYOBO), YOSHIOKA Rentaro
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2022/03/08
授業の概要
/Course outline
*Lectures will be given in Japanese.
~「Corporation and Society 」~
There seems to be no end to corporate scandals, such as accounting fraud, intentional mislabeling of food products, failure to report recalls, etc.  Also, the corporate environment has drastically changed these couple of years, through economic globalization, increase of M & A (merger and acquisition) cases, changes in attitude of stakeholders, such as employees, stockholders, clients, and consumers.
Taking into consideration the present situation of corporations, this course will offer students the opportunity to study following issues:
What are the recent changes in the corporate environment?
What revisions of legal status pertaining to corporate governance, compliance, etc. correspond to these changes?
What changes have arisen in corporate awareness of issues, such as business ethics and in-house systems, etc.?
What issues have corporations addressed and what measures have been taken?

授業の目的と到達目標
/Objectives and attainment
goals
-
授業スケジュール
/Class schedule
Ⅰ Overview
  ・ Changes in the corporate environment
  ・ “Who owns corporations?”
・ What causes corporate scandals?
Ⅱ Corporation and Corporate governance
Ⅲ Companies Act and Internal control
・Disclosure
・Stewardship Code
・Corporate Governance Code
Ⅳ Compliance and Business ethics
・Whistleblower Protection Act.
・internal reporting system

・CSR(Corporate Social Responsibility)、CSV(Creating Shared Value)
and SDGs(Sustainable Development Goals)
・SRI (Socially Responsible Investment)、ESG
・Integrated Report

・environmental problems
・Work style reform
Ⅶ Case method
                        etc.
教科書
/Textbook(s)
-
成績評価の方法・基準
/Grading method/criteria
Comprehensive evaluation will be made based on、
asking questions at classes 50%, submission of reports 50%.
履修上の留意点
/Note for course registration
-
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
Work experience: Worked in Benesse Holdings, Inc. for 38 years, served as a director in the business ethics and compliance field for five years, and engaged in corporate governance as an Audit & Supervisory Board Member for 16 years.
Currently I engage as an outside director of Toyobo Co., Ltd., Kumagai Gumi Co.,Ltd., and Isuzu Motors Limited.
Based on these experiences, I will teach about corporate governance, business ethics and compliance etc. from the viewpoint of "company and society".


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開講学期
/Semester
2022年度/Academic Year  2学期 /Second Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
ROY Debopriyo
担当教員名
/Instructor
ROY Debopriyo
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2022/01/12
授業の概要
/Course outline
This is a workshop-based class, focused on developing oral technical and professional presentation skills for computer engineering students. The primary focus of the course is to prepare computer engineers with smooth and confident corporate communication skills in English, whether it’s for a job interview or when discussing and negotiating projects with clients, vendors, supervisors, or colleagues, or when making a technical presentation.
Oral technical presentation skills are an essential part of communicating research results to a scientific audience and represent an important aspect of being a professional researcher. Similarly, professional communications skills test participants’ ability to explain an area of research or job interest, negotiate a position, clarify decisions and approaches, showcase knowledge of the industry and develop skills to promote oneself both for job interviews, and later in professional life in the company. The overall aim of this training is to develop strategies and techniques for giving a successful talk at an international scientific conference, develop skills to deliver effective presentation of project status, explain technology to non-experts, and deliver company presentations to international clients. In the process, the aim is also for students to develop interpersonal and small-group communication skills and confidence for job interviews, improve ability for company and industry research, and prepare professional electronic portfolios. This class is intended for students who have little or no experience of formal communication and presentation in English. In addition to focusing on the content, structure, and delivery of oral presentations, we will highlight certain aspects of public speaking, including pronunciation, volume, intonation, and gestures. We will also discuss how to make PowerPoint/Keynote presentations, including slide design, content presentation, critical thinking about audience perception, etc.

The course will focus on the following:
• Effective scientific presentation skills as in conferences
• Effective communication skills as in professional interviews
• Effectively argue and clarify a position based on a topic
• Develop marketing skills for job interviews with promotional video production
• Perform a SWOT analysis on self-ability and situation analysis for the potential company
In particular, you will learn:
1. How to prepare and structure an oral presentation
2. How to prepare for interpersonal and small group communication including job interviews
2. How to define presentation aims
3. How to make yourself understood
4. How to use presentation tools and interactive online video production effectively
5. How to ask and respond to questions when interacting with presenters, audience and the interviewer, peers etc.

The training consists of theoretical inputs, exercises, best-practice examples, feedback, and discussions. The focus, however, will be on practical exercises. With the help of video-based interactions, you will get the chance to improve content, structure, speech, and body language. After the training, you will know how to give convincing presentations at an academic meeting/conference or attend job interviews. You will be prepared to set up and give your own presentation, be a more confident speaker, know the content, and know how to reduce stage-fright.
授業の目的と到達目標
/Objectives and attainment
goals
Content
• Benefits and challenges of oral presentations
• Understanding how to prepare for job interviews and corporate
  communication
• Planning, preparing and structuring the presentation
• Defining your presentation, audience, aims and key message
• Use of verbal language and body language
• Use of media and visuals (beyond PowerPoint/Keynote) with extensive video
  production
• Rehearsing, revising and improving the presentation
• Dealing with questions, discussions and feedback
• How to avoid common mistakes

Successful participation in this course will result in:
• Practice analyzing the structure, content, and delivery of different types of
  oral presentations.
• Experience planning, organizing, and delivering oral presentations with video
  production skills • Improved awareness of your verbal and non-verbal
  communication skills.
• Strategies and techniques for designing effective PowerPoint/Keynote
  presentations.
• Strategies and techniques for handling audience questions and comments
• A video archive of your presentations with instructor feedback
• Exposure to useful resources available for ongoing self-improvement

Final Project:
As part of the final project students may participate in a graded conference during the final week of the course. Project details will be specified at the beginning of the course.
Possible Final Project Topics: Careers in Computer Science
● Discussion on Industry 4.0 and Feedback on Industry 4.0 assignment
● Discussion on industry job opportunities in home country, foreign countries
● Discussion on management and communication styles in companies
● Internship experiences including preparing for job interviews
授業スケジュール
/Class schedule
Class 1 - Presentation Theories & Schemas / Submit Print Resume (Introduction Assignment) – 10%

Class 2 - Presentation Theories & Schemas / Industry 4.0 & 5.0

Class 3 - 5: Workshop # 1 (20%) – Video Resume (E-Portfolio Design)
Instructions on designing the Adobe Spark/Promo.com/Animoto/PowToon movie will be provided.
• E-Portfolio Design
• Research a job advertisement website such as monster.com and choose a company which you find is interesting
for the industrial product that they specialize in.
• Explain the job position
• How does the job advertisement match your job profile?
• Research the company
• Product specializations
• Customer satisfaction / production / market type and market demographics
• Supply chain
• How is this company of interest to you? Why would you like to apply to this company?
• Candidate’s strengths and weaknesses
• Candidate’s project experience
● Feedback session for Class 5

Class 6-9: Workshop # 2 (20%) – Industry 4.0 Video Presentation
• 15-slide keynote presentation with embedded industry application video-clipping introducing an
industry 4.0 application that is of interest to students based on their own area of research.
• Design it as a movie documentary with iMovie and documentary-styled voiceover of the student
• Save it as a movie file and upload it to YouTube with restricted access.
● Feedback session for Class 9

Class 10: Workshop # 3 (20%) – SWOT Analysis & Situation analysis (Video-based with slides) (5C Analysis for Company Investigation)
• Full SWOT analysis in preparation for the job interview (10%)
❖ Self SWOT analysis
❖ Company SWOT analysis
• Complete a situation analysis using a MindMeister Mind Map (10%)
• Save it as a movie file and upload it to YouTube with restricted access.
    
● A probable weekend session (15th class) to answer student questions about Class 11-12 activities & SWOT analysis

Class 11-12:
Option # 1: Video mock job Interview with External Investigator (faculty member from a foreign university)
• The job interviewer will study the workshop # 1 video resume and print resume for each student
• They will take notes based on the resume
• They will then get prepared for the mock job-interview based on an interview template
OR
Option # 2: An interactive workshop session with a foreign company representative on a technical topic of interest for computer science majors. Students will ask questions during the workshop and write a report.

Class 13: Final Project (graded participation) - Students will be assigned to ask questions of the presenters

Class 14: Final Project (graded participation) - Students will be assigned to ask questions of the presenters Homework: Final Report Submission (to be explained at the beginning of the course)
教科書
/Textbook(s)
Reference Textbook:
Designing Science Presentations: A Visual Guide to Figures, Papers, Slides, Posters, and More
Paperback – February 13, 2013 - MARK CARTER
https://www.amazon.com/Designing-Science-Presentations-Figures-Posters/dp/0123859697
成績評価の方法・基準
/Grading method/criteria
Grading Method/Criteria:
• Assignment # 1 (10%) – Professional Print Resume
• Workshop # 1 (20%) - Video Resume
• Workshop # 2 (20%) - Industry 4.0 Video Presentation
• Workshop # 3 (20%) - Video-based SWOT Analysis & Situation Analysis

Final Project Activities: 30%
• Mock Job Interview with External Faculty Member or International Workshop with foreign company
representative (15%)
• Final Project (15%) - formal conference-style presentation including listening to and engaging with other
participant presentations (Report writing)

Grading Criteria:
• In-class participation and attendance
• Presentations completed as per instructions and timely posting in the
   Moodle
• Asking questions and responding to queries during class presentations
• Ability to make formal presentations and response in the Q&A period
• Communicate with partners and interviewers
履修上の留意点
/Note for course registration
All necessary lecture materials will be posted in Moodle.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
● https://www.slideshare.net/HaysWorldwide/how-to-use-a-swot-analysis-to-pass-your-interview/7-If_you_have_e ffectively_used

● https://www.mindmeister.com/ja Job Interview Template
https://www.indeed.com/career-advice/interviewing/top-interview-questions-and-answers


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開講学期
/Semester
2022年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
TANAKA Hideki
担当教員名
/Instructor
YOSHIOKA Rentaro, TANAKA Hideki
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2022/09/07
授業の概要
/Course outline
The lecturer will explain intellectual property rights protection, management and utilization indispensable for the development of IT technology and business, using concrete examples and starting from the basic knowledge in an easy-to-understand manner.

We will take a general view of what is intellectual property, intellectual property system in Japan and overseas, situation of its utilization, and how intellectual property is utilized by companies and universities.

Among intellectual property systems, from the viewpoint of protection of research and development results, we will focus on the most important patent system. Lectures deal not only with acquiring knowledge, but also handling practical contents such as methods of preparing patent application documents and investigation methods such as patent information.

In addition to patents, lectures also deal with protection of other intellectual property rights such as utility model system, design system, trademark system, copyright system, and unfair competition prevention act etc. Furthermore, lectures deal with relationship between international treaties and domestic law regarding intellectual property.

The mechanism of the intellectual creation cycle, including steps of creation, acquisition, and exploitation of intellectual property, will be explained with concrete examples of its implementation in companies and universities.

Besides, we will discuss the nature of protection of ideas related to computer software and business methods by means of intellectual property rights, and also discuss key consideration in research activities for intellectual property at university.
授業の目的と到達目標
/Objectives and attainment
goals
1. You can learn a wide range of basic knowledge of various legal systems regarding intellectual property which is required for researchers in companies or universities.

2. You can understand how to obtain, manage and utilize intellectual property rights at companies or universities by studying some examples such as license agreement and infringement litigation etc.

3. You can learn practical knowledge on protection and utilization of intellectual property rights such as inventions created from research on software and business methods at IT companies and universities.

4. You can understand a series of process from getting an idea of invention, filing a patent application, and obtaining a patent right, and master the practical ability to get intellectual property rights by yourself.

5. You can master the method of preparing documents which includes patent specifications which meet the requirements of patentability and the efficient investigation method of various intellectual property rights including patent.
授業スケジュール
/Class schedule
1. Basic knowledge of Intellectual Property (IP)
2. Patent system (1) Overview of patent system and preparing a patent application
3. Patent system (2) Requirements of patent law
4. Patent system (3) Patent procedure
5. Patent system (4) Enforcement and utilization of patent rights
6. Protection of software and business-related inventions by patent rights
7. Searching for patents (*)
8. Utility model system, design system, and plant variety protection system
9. Trademark system and geographical indication system
10. Copyright system
11. Unfair competition prevention act (trade secrets)
12. International IP treaty and IP rights abroad
13. Protection and utilization of intellectual property rights in enterprises and universities
14. Summary of IP rights (*)

(*): report will be presented during the class
教科書
/Textbook(s)
Handout, to be distributed in class
成績評価の方法・基準
/Grading method/criteria
Class exercises(70%), Two reports(30%)
履修上の留意点
/Note for course registration
- In order to acquire comprehensive knowledge on intellectual property step by step, each lecture deals with different contents.
- In each lecture, exercises are presented. In some classes, contents of reports are presented. So, avoiding absence of class as much as possible is recommended.
- In the event of inevitable absence, let the lecturer know in advance, then submitting answer of quiz would be reflected on the evaluation.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor TANAKA Hideki has practical experience. He had been working for Japan Patent Office (JPO) for total 20 years where he was involved in patent examination/trial/appeal and operations of governmental IP policy. Based on his experience, he can teach the basics of Intellectual Property.

(recommended books, NOT required) 
1. 「知的財産法 第2版」小泉直樹,[ISBN 978-4335358982] (in Japanese)
2. 「入門 知的財産法 第2版」平嶋竜太,宮脇正晴,蘆立順美、有斐閣,[ISBN 978-4641243354] (in Japanese)


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開講学期
/Semester
2022年度/Academic Year  1学期 /First Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
ROY Debopriyo
担当教員名
/Instructor
ROY Debopriyo
推奨トラック
/Recommended track
先修科目
/Essential courses
English
更新日/Last updated on 2022/01/12
授業の概要
/Course outline
This course is designed to walk you through a technical document production scenario based on e-portfolio design with 3D printing fundamentals. The design of the e-portfolio will focus on online content management and delivery towards business case studies leading to revitalization of the Fukushima prefecture. Discussions will center on usability testing processes, including 3D printing fundamentals such as CAD design, 3D printing technologies, prototyping and design analysis, 3D scanning, SWOT analysis and feasibility study, implementation, and execution of business case scenarios in local environments.

Students will gain expertise in writing and designing materials for online presentation, user manuals, and online design contexts. They will also learn about online delivery techniques and evaluation procedures. In addition to focusing on clear, concise, effective writing and user-friendly design, this course also emphasizes the ability to function as a productive member of a team.
授業の目的と到達目標
/Objectives and attainment
goals
1. The student should be able to write and design in any instructional context.

2. Develop and understand various strategies for planning, researching, drafting, revising, and editing documents that respond effectively and ethically to instructional situations.
A.Developing, writing, and editing material for online courses concerned with application software, work methods, theories and procedures
B.Observing production, developmental, and experimental activities to determine best
operating practices and proper use of online courses
C. Reviewing design documents, client-submitted requests, drawings, and other data relative to operation, maintenance, and use of online courses.
D.Organizing material and completes writing assignments according to set standards regarding order, clarity, conciseness, style, and terminology

3. Able to communicate and collaborate with the real client and industry professionals on multiple issues of technical documentation.

4. Learn and apply strategies for effective group collaboration and project management.

5. Understand and use various research methods for document testing and delivery.

6. Develop strategies for using and adapting various communication technologies for projects.

7. Learn to argue with visual data, understanding and implementing principles of document design.

授業スケジュール
/Class schedule
Schedule:

Week 1:
Discussing 3D printing fundamentals in smart society and potential for 3D printing start-ups in local environment - Introductory Assignment

Week 2:
3D printing fundamentals and Industrial Revolution 4.0 - Discussing the design of an e-portfolio - 3D printing Business Reflection Assignment

Week 3: Using Software to Design a 3D Printed Product for a Smart Society - Concept Mapping Assignment - Three Types

Week 4: Infographic and Video Review - Explaining the range of products, start-up initiative, and it's functionality and production processes with 3D printers - SWOT Analysis Assignment - Two Types

Week 5: Designing and Documenting the 3D Scanning and Meshing Processes for the Website (SiteBuilder/Google Sites) - e-portfolio design Assignment

Week 6: Technical presentation design for the end of the year ETLTC winter conference - Video Presentation Design Assignment

Week 7: 4-5 page paper on how 3D Printing could revolutionize a smart society in specific sectors (students can choose the application context) - 3D Printing start-ups in local environment: Towards Smart Society

Week 7: Writing product and business case study reviews (Teamwork, Networking & Project Management)
教科書
/Textbook(s)
No specific textbook. Lecture notes will be posted on the course website (Moodle).

Reference Text:  

The 3D Printing Handbook: Technologies, design, and applications (English Edition)
成績評価の方法・基準
/Grading method/criteria
I believe that students can motivate themselves best when there is real life experience involved in the process of learning. The grading for workshops and projects are based on a number of criteria.
1. Organization
2. Content Quality.
3. Layout
4. Formatting.
5. Visual Design
6. Production and Print Quality
7. Incorporating Feedback from Industry Professional or Client
8. Group Collaboration

* Everything you do in this course will be part of a single group, and all the assignments from Week 2 - 6 will be uploaded and showcased in a professional looking website which will be accessed by HSKA students.

** You will design a home page on 3D Printing and Technical Writing and then every week will have a title link and the assignment will be uploaded on the website.

Assignments & Grading:

Introductory Assignment - 5%

e-Portfolio Design - 20%
Concept Mapping - 15%
SWOT Analysis - 15%
Video Analysis - 15%
Conference Video Presentation - 15%
Final Conference Paper - 20%
履修上の留意点
/Note for course registration
Good English language proficiency and ability to mingle with foreign students are expected.


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開講学期
/Semester
2022年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
PYSHKIN Evgeny
担当教員名
/Instructor
PYSHKIN Evgeny
推奨トラック
/Recommended track
先修科目
/Essential courses
The course language is English.
更新日/Last updated on 2022/01/28
授業の概要
/Course outline
This course is an introduction to contemporary discourse on understanding software engineering within the context of liberal arts, cross-cultural communication and human-centric design paradigms. We discuss interdisciplinary nature of software and its links to humanities and fine arts.
授業の目的と到達目標
/Objectives and attainment
goals
The course is oriented to software engineering students that want to extend their knowledge on software philosophy, on how software appeals to contemporary societal problems, and how approaches and models used in non-technical disciplines may help in understanding software and improve its qualities. We offer an introduction to current research discourse via a number of practical foresight sessions and workshops using recent research publications and analytical reports.
After course completion the students will have the following learning outcomes:
• Understanding particularities of major software development paradigms, their connection, their mutual dependencies and their links to other natural science and humane science disciplines.
• Understanding of major software engineering principles and methods and their implementation.
• Ability to critical analysis of studies on software development and philosophy.
• Ability to create and use of object-oriented models in software design.
• Understanding of multi-paradigm approach.
• Understanding the human-centric design paradigm.
• Ability to define, describe and use design patterns in software development.
• Understanding connections of software design with liberal arts within the framework of multi-disciplinary research.
• Presentation skills during foresight and discussion sessions.

授業スケジュール
/Class schedule
Class 1-2
Methodology gaps in software engineering and in software education.  Paradigm: the meaning. Languages as models.
Software Complexity. Contemporary computing agenda and computing paradigms. Software development philosophy.
Exercise (case study): Programming language using and development trends. Why do new languages appear?

Class 3-4
Software paradigms and software reuse. Problem paradigms. Introduction to design patterns. GoF patterns.
Exercise (research problem): Software reuse taxonomy analysis.

Class 5-6
Programming paradigms: imperative, structural, object-oriented, functional, logic, others. Connections to computer architectures. Language implementations. Multi-paradigm approach. Type systems, multi-language development.
Exercise (foresight session): From encapsulation and information hiding to modern paradigms.

Class 7-8
Human-Centric Design: paradigms, agenda, application. Real life stories. Intro to current projects.
Exercise (workshop): Mind-mapping session “Visualizing the discourse”.

Class 9-12
Software as art. Links between software and fine arts. Metaphors in software engineering.
Exercise (workshop): Metaphors, readability and fine arts.

Class 13-14
Cultures. Why many? How do software cultures collaborate with other cultures? Lecture-discussion.
Exercise (presentation session): preparation the individual course scale case study on the suggested topic, presentation, discussion, Q&A session
教科書
/Textbook(s)
1. Kaiser S. Software Paradigms. Wiley, 2005.
2. Sommerville I. Software Engineering, 10th ed. Pearson Education Limited, 2015.
3. Braude E.J., Bernstein M. Software Engineering: Modern Approaches. Waveland Press, Inc.; 2 edition, 2016.
成績評価の方法・基準
/Grading method/criteria
The final grade will be calculated based on the following weights:
• Self work and exercises – 25%
• Team work, test questions and quizzes in lecture time – 35%
• Final presentation and discussion – 40%
履修上の留意点
/Note for course registration
For this course we expect that students have good understanding programming fundamentals and experience of using at least one general purpose language, have knowledge of data structures analysis and algorithms and learned software engineering fundamentals.

参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor Prof. Evgeny Pyshkin has working experiences in software design, development, QA and tech writing. He worked as a software engineer for St. Petersburg Polytechnic University and participated in software projects with Spectrasize (Switzerland) as a developer, tech writer and project manager.
Course information web page: http://web-int.u-aizu.ac.jp/~pyshe/courses/sc/


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開講学期
/Semester
2022年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
1.0
責任者
/Coordinator
OFUJI Kenta
担当教員名
/Instructor
OFUJI Kenta
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2022/01/11
授業の概要
/Course outline
This course gives students an overview of microeconomics, one of the basic theories in business management.  It is useful to have a broad and fundamental understanding of Microeconomics, because it relates to other disciplines such as Business Strategy, Marketing, and Finance.  Hence, this course tries to touch on those related disciplines as well.  
授業の目的と到達目標
/Objectives and attainment
goals
Unit 1:  Consumer Choice
(1) Understand budget constraint
(2) Solve consumer's problem for optimal bundle (utility maximization)
(3) Understand marginality conditions at the optimum point
(4) Understand how to derive demand functions

Unit 2:  Elasticity and Price Discrimination
(1) Understand price elasticity concept
(2) Understand market segmentation concept based on the elasticity
(3) Understand price discrimination concept, and its three different classification
(4) Understand two-part pricing strategy and its benefit to the business

Unit 3:  Production and Cost
(1) Understand cost components – variable and fixed costs
(2) Undertake a simple breakeven analysis
(3) Understand how firms determine production cost, or cost function
(4) Understand differences in the short-run and long-run competitive prices based on the cost function

Unit 4:  Competition and Competitive Advantage
(1) Understand competitive environment in varying degrees
(2) Understand how profits and market prices are influenced depending on these degrees
(3) Become familiar with Porter's Five Forces model

授業スケジュール
/Class schedule
One and a half week for one unit; six weeks for the total four units.
During that six weeks, there are up to four home work submissions.
In addition, on the seventh week, you may have a final exam that is closed-note & closed-book.
教科書
/Textbook(s)
Handout, to be distributed in class
成績評価の方法・基準
/Grading method/criteria
Exam = In-Class Final Exam, 60 points
Homework = 4 submissions, 10 points each: 4 x 10 = 40 points

Total of 100 points.  Final grades (A - F) follow the Graduate School guidelines.
履修上の留意点
/Note for course registration
n/a
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
(recommended books, NOT required) 
- D. Kreps, "Microeconomics for Managers," W. W. Norton & Company  
- Robert H. Frank, "Microeconomics and Behavior," 4th Ed. or later, McGraw-Hill Higher Education

The instructor has a real-world experience for ten years in a private enterprise and a think tank in the energy industry.


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開講学期
/Semester
2022年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
IWASE Jiro
担当教員名
/Instructor
IWASE Jiro, YOSHIOKA Rentaro
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2022/01/14
授業の概要
/Course outline
Project management is a planning and management technique for the successful completion of a project. In this course, in accordance with the global standard of project management, The Project Management Body Of Knowledge (PMBOK), you will acquire what a project is, a knowledge system of project management, and project management technology required for system development projects. In the environment of digital transformation (DX), learn the role that a project manager should play in order to successfully build the DX / IT system that users want, the basics of project management, the characteristics of package deployment, and globalization. The actual situation of failed projects and its factors are also introduced. You will also learn about the business of the DX / IT industry, technological trends, skills of DX / IT engineers, and required qualities (competencies). In the class, we will invite an outside lecturer from an IT company to introduce the practice of project management. Classes are mainly lecture type, but exercises and assignment reports are fulfilled depending on the theme. Since this course is assumed that students will work in DX / IT related fields in a Japanese environment, the lecture materials will be written in Japanese with English key words, but the lectures will be delivered basically in Japanese.
授業の目的と到達目標
/Objectives and attainment
goals
Study Fundamentals and Practices of Project Management in software development as the base of IT engineer. The course contents are based on the training program attested at leading IT vendor.

Expected achievement;
1. Understand the software development process, requirement definition, design, programming, testing.
2. Study method and technique of project management.
3. Study the IT business trend, global project, software package, and career of project manager.
授業スケジュール
/Class schedule
1. Business and Technology Environment
2. Career and Role of Project Manager
3. SW development process
4. What is “Project”
5. Project Management method - Planning
6. Project Management method - Schedule
7. Project Management method - EVM*
8 Project Management method - EVM case study*
9. Project Management method - Risk Management
10. Project Management method - Risk Management case study
11. Project Management for using software package*
12. Project Management for using software package- case study*
13 Project Management method - Contract Management
14. Summary
*): external lecturers
教科書
/Textbook(s)
Not specified. hands-out softcopy is delivered.  

成績評価の方法・基準
/Grading method/criteria
Final examination(50%), Reports (40%),  Case study(10%)  
履修上の留意点
/Note for course registration
Programming and software or hardware development expertise helps the understanding of this course.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor has working experience: IWASE Jiro worked for IBM where he was involved in system development, standard system development, quality management and project management. Based on his experience, he can teach the Fundamentals of System Development and Project Management. In addition, two engineers from IT company( IBM, Deloitte, KPMG) will join as instructor.

Reference literature: 「ソフトウェアエンジニアリング講座1,2」(岩瀬、内藤他著 日経BP社)


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開講学期
/Semester
2022年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
YOSHIOKA Rentaro
担当教員名
/Instructor
YOSHIOKA Rentaro
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2022/01/26
授業の概要
/Course outline
There is a myth that only artists, composers, writers, singers, actors, inventors and others of these types are creative people. There is also a myth that creativity is mysterious and uncontrollable burst of inspiration available only to a lucky few; the creative process is considered the same as the process of spiritual growth, etc. In fact, IT specialists are the most creative persons: they understand people needs, applications; corresponding abstract models and transforms knowledge into design and implementations.
In this course, creativity is considered as ability to create new and useful things and/or to add new and useful features for existing things. Each person has talent to innovate, but to demonstrate the creativity, it is necessary to be in good physical and mental conditions, possess special knowledge, and regularly practice in the use of the knowledge. In the first half, this course provides some approaches and methods to develop creativity based on ideas of dualism of processes and phenomena, alternative actions, multiple views of objects, and a concept of good classifications. In the second half, students will engage in practical creative activities featuring extensive use of classification to organize information and to generate innovative ideas (hands-on creativity sessions).
This course involves much discussion and exchange of ideas but may be carried out in conventional face-to-face style or in a remote/web-meeting style depending on the surrounding situation. The course style will be decided and announced to registered students at the beginning of the quarter.
授業の目的と到達目標
/Objectives and attainment
goals
The objective of this course is to enhance student ability to innovate, that is "to see what no one else is seeing," "to think what no one else is thinking," and "to understand why people miss their chances." It also includes recommendations for 1) understanding existing things and their specific features and getting some possible hints about non-existing things or new features, and for 2) how to predict usefulness of the things and features.
授業スケジュール
/Class schedule
Topic 1: What is “creativity” and why it’s necessary - Alternative ideas for familiar things
Topic 2: How to cultivate creativity - Cooking-meal method
Topic 3: What inhibits creativity - Fixation, structural imagination
Topic 4: How to prepare the mind - Classifications: good and bad
Topic 5: Why people miss opportunities - Lost opportunities
Topic 6: How to think productively - Thinking productively vs. reproductively
Topic 7: What is “seeing” and “thinking” - Multiple views and examples
Topic 8: Hands-on creativity Session 1 - Group creativity session
Topic 9: Hands-on creativity Session 2 - Group creativity session
Topic 10: Hands-on creativity Session 3 - Group creativity session
Topic 11: Hands-on creativity Session 4 - Group creativity session
Topic 12: Hands-on creativity Session 5 - Group creativity session
Topic 13: Hands-on creativity Session 6 - Group creativity session
Topic 14: How to share your knowledge
教科書
/Textbook(s)
Handouts will be provided through course Moodle site.
成績評価の方法・基準
/Grading method/criteria
1. Technical report and presentation on “Classification of Objects” (45 points)
2. Technical report and presentation on “Self-reproducing Program” (35 points)
3. Active participation in discussions and hands-on creativity sessions (20 points)
履修上の留意点
/Note for course registration
This is an activity-based course powered by discussions/presentations by students and proactive participation is requested.


Responsibility for the wording of this article lies with Student Affairs Division (Academic Affairs Section).

E-mail Address: sad-aas@u-aizu.ac.jp