AY 2023 Graduate School Course Catalog

Field of Study PM: Project Management and IT Specialist

2024/01/30

Open Competency Codes Table Back

開講学期
/Semester
2023年度/Academic Year  後期集中 /2nd Semester Intensi
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
1.0
責任者
/Coordinator
SAKIRAGI Kimie (TOYOBO)
担当教員名
/Instructor
SAKIRAGI Kimie (TOYOBO), YOSHIOKA Rentaro
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2023/02/07
授業の概要
/Course outline
*Lectures will be given in Japanese.
~「Corporation and Society 」~
There seems to be no end to corporate scandals, such as accounting fraud, intentional mislabeling of food products, failure to report recalls, etc.  Also, the corporate environment has drastically changed these couple of years, through economic globalization, increase of M & A (merger and acquisition) cases, changes in attitude of stakeholders, such as employees, stockholders, clients, and consumers.
Taking into consideration the present situation of corporations, this course will offer students the opportunity to study following issues:
What are the recent changes in the corporate environment?
What revisions of legal status pertaining to corporate governance, compliance, etc. correspond to these changes?
What changes have arisen in corporate awareness of issues, such as business ethics and in-house systems, etc.?
What issues have corporations addressed and what measures have been taken?

授業の目的と到達目標
/Objectives and attainment
goals
-
授業スケジュール
/Class schedule
Ⅰ Overview
  ・ Changes in the corporate environment
  ・ “Who owns corporations?”
・ What causes corporate scandals?
Ⅱ Corporation and Corporate governance
Ⅲ Companies Act and Internal control
・Disclosure
・Stewardship Code
・Corporate Governance Code
Ⅳ Compliance and Business ethics
・Whistleblower Protection Act.
・internal reporting system

・CSR(Corporate Social Responsibility)、CSV(Creating Shared Value)
and SDGs(Sustainable Development Goals)
・SRI (Socially Responsible Investment)、ESG
・Integrated Report

・environmental problems
・Work style reform
Ⅶ Case method
                        etc.
教科書
/Textbook(s)
-
成績評価の方法・基準
/Grading method/criteria
Comprehensive evaluation will be made based on、
asking questions at classes 50%, submission of reports 50%.
履修上の留意点
/Note for course registration
-
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
Work experience: Worked in Benesse Holdings, Inc. for 38 years, served as a director in the business ethics and compliance field for five years, and engaged in corporate governance as an Audit & Supervisory Board Member for 16 years.
Currently I engage as an outside director of Toyobo Co., Ltd., Kumagai Gumi Co.,Ltd., and Isuzu Motors Limited.
Based on these experiences, I will teach about corporate governance, business ethics and compliance etc. from the viewpoint of "company and society".


Open Competency Codes Table Back

開講学期
/Semester
2023年度/Academic Year  2学期 /Second Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
ROY Debopriyo
担当教員名
/Instructor
ROY Debopriyo
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2023/01/16
授業の概要
/Course outline
This is a workshop-based class, focused on developing oral technical and professional presentation skills for computer engineering students. The primary focus of the course is to prepare computer engineers with smooth and confident corporate communication skills in English, whether it’s for a job interview or when discussing and negotiating projects with clients, vendors, supervisors, or colleagues, or when making a technical presentation.
Oral technical presentation skills are an essential part of communicating research results to a scientific audience and represent an important aspect of being a professional researcher. Similarly, professional communications skills test participants’ ability to explain an area of research or job interest, negotiate a position, clarify decisions and approaches, showcase knowledge of the industry and develop skills to promote oneself both for job interviews, and later in professional life in the company. The overall aim of this training is to develop strategies and techniques for giving a successful talk at an international scientific conference, develop skills to deliver effective presentation of project status, explain technology to non-experts, and deliver company presentations to international clients. In the process, the aim is also for students to develop interpersonal and small-group communication skills and confidence for job interviews, improve ability for company and industry research, and prepare professional electronic portfolios. This class is intended for students who have little or no experience of formal communication and presentation in English. In addition to focusing on the content, structure, and delivery of oral presentations, we will highlight certain aspects of public speaking, including pronunciation, volume, intonation, and gestures. We will also discuss how to make PowerPoint/Keynote presentations, including slide design, content presentation, critical thinking about audience perception, etc.

The course will focus on the following:
• Effective scientific presentation skills as in conferences
• Effective communication skills as in professional interviews
• Effectively argue and clarify a position based on a topic
• Develop marketing skills for job interviews with promotional video production
• Perform a SWOT analysis on self-ability and situation analysis for the potential company
In particular, you will learn:
1. How to prepare and structure an oral presentation
2. How to prepare for interpersonal and small group communication including job interviews
2. How to define presentation aims
3. How to make yourself understood
4. How to use presentation tools and interactive online video production effectively
5. How to ask and respond to questions when interacting with presenters, audience and the interviewer, peers etc.

The training consists of theoretical inputs, exercises, best-practice examples, feedback, and discussions. The focus, however, will be on practical exercises. With the help of video-based interactions, you will get the chance to improve content, structure, speech, and body language. After the training, you will know how to give convincing presentations at an academic meeting/conference or attend job interviews. You will be prepared to set up and give your own presentation, be a more confident speaker, know the content, and know how to reduce stage-fright.
授業の目的と到達目標
/Objectives and attainment
goals
Content
• Benefits and challenges of oral presentations
• Understanding how to prepare for job interviews and corporate
  communication
• Planning, preparing and structuring the presentation
• Defining your presentation, audience, aims and key message
• Use of verbal language and body language
• Use of media and visuals (beyond PowerPoint/Keynote) with extensive video
  production
• Rehearsing, revising and improving the presentation
• Dealing with questions, discussions and feedback
• How to avoid common mistakes

Successful participation in this course will result in:
• Practice analyzing the structure, content, and delivery of different types of
  oral presentations.
• Experience planning, organizing, and delivering oral presentations with video
  production skills • Improved awareness of your verbal and non-verbal
  communication skills.
• Strategies and techniques for designing effective PowerPoint/Keynote
  presentations.
• Strategies and techniques for handling audience questions and comments
• A video archive of your presentations with instructor feedback
• Exposure to useful resources available for ongoing self-improvement

Final Project:
As part of the final project students may participate in a graded conference during the final week of the course. Project details will be specified at the beginning of the course.
Possible Final Project Topics: Careers in Computer Science
● Discussion on Industry 4.0 and Feedback on Industry 4.0 assignment
● Discussion on industry job opportunities in home country, foreign countries
● Discussion on management and communication styles in companies
● Internship experiences including preparing for job interviews
授業スケジュール
/Class schedule
Class 1 - Presentation Theories & Schemas / Submit Print Resume (Introduction Assignment) – 10%

Class 2 - Presentation Theories & Schemas / Industry 4.0 & 5.0

Class 3 - 5: Workshop # 1 (20%) – Video Resume (E-Portfolio Design)
Instructions on designing the Adobe Spark/Promo.com/Animoto/PowToon movie will be provided.
• E-Portfolio Design
• Research a job advertisement website such as monster.com and choose a company which you find is interesting
for the industrial product that they specialize in.
• Explain the job position
• How does the job advertisement match your job profile?
• Research the company
• Product specializations
• Customer satisfaction / production / market type and market demographics
• Supply chain
• How is this company of interest to you? Why would you like to apply to this company?
• Candidate’s strengths and weaknesses
• Candidate’s project experience
● Feedback session for Class 5

Class 6-9: Workshop # 2 (20%) – Industry 4.0 Video Presentation
• 15-slide keynote presentation with embedded industry application video-clipping introducing an
industry 4.0 application that is of interest to students based on their own area of research.
• Design it as a movie documentary with iMovie and documentary-styled voiceover of the student
• Save it as a movie file and upload it to YouTube with restricted access.
● Feedback session for Class 9

Class 10: Workshop # 3 (20%) – SWOT Analysis & Situation analysis (Video-based with slides) (5C Analysis for Company Investigation)
• Full SWOT analysis in preparation for the job interview (10%)
❖ Self SWOT analysis
❖ Company SWOT analysis
• Complete a situation analysis using a MindMeister Mind Map (10%)
• Save it as a movie file and upload it to YouTube with restricted access.
    
● A probable weekend session (15th class) to answer student questions about Class 11-12 activities & SWOT analysis

Class 11-12:
Option # 1: Video mock job Interview with External Investigator (faculty member from a foreign university)
• The job interviewer will study the workshop # 1 video resume and print resume for each student
• They will take notes based on the resume
• They will then get prepared for the mock job-interview based on an interview template
OR
Option # 2: An interactive workshop session with a foreign company representative on a technical topic of interest for computer science majors. Students will ask questions during the workshop and write a report.

Class 13: Final Project (graded participation) - Students will be assigned to ask questions of the presenters

Class 14: Final Project (graded participation) - Students will be assigned to ask questions of the presenters Homework: Final Report Submission (to be explained at the beginning of the course)
教科書
/Textbook(s)
Reference Textbook:
Designing Science Presentations: A Visual Guide to Figures, Papers, Slides, Posters, and More
Paperback – February 13, 2013 - MARK CARTER
https://www.amazon.com/Designing-Science-Presentations-Figures-Posters/dp/0123859697
成績評価の方法・基準
/Grading method/criteria
Grading Method/Criteria:
• Assignment # 1 (10%) – Professional Print Resume
• Workshop # 1 (20%) - Video Resume
• Workshop # 2 (20%) - Industry 4.0 Video Presentation
• Workshop # 3 (20%) - Video-based SWOT Analysis & Situation Analysis

Final Project Activities: 30%
• Mock Job Interview with External Faculty Member or International Workshop with foreign company
representative (15%)
• Final Project (15%) - formal conference-style presentation including listening to and engaging with other
participant presentations (Report writing)

Grading Criteria:
• In-class participation and attendance
• Presentations completed as per instructions and timely posting in the
   Moodle
• Asking questions and responding to queries during class presentations
• Ability to make formal presentations and response in the Q&A period
• Communicate with partners and interviewers
履修上の留意点
/Note for course registration
All necessary lecture materials will be posted in Moodle.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
● https://www.slideshare.net/HaysWorldwide/how-to-use-a-swot-analysis-to-pass-your-interview/7-If_you_have_e ffectively_used

● https://www.mindmeister.com/ja Job Interview Template
https://www.indeed.com/career-advice/interviewing/top-interview-questions-and-answers


Open Competency Codes Table Back

開講学期
/Semester
2023年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
TANAKA Hideki
担当教員名
/Instructor
YOSHIOKA Rentaro, TANAKA Hideki
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2023/01/27
授業の概要
/Course outline
The lecturer will explain intellectual property rights protection, management and utilization indispensable for the development of IT technology and business, starting from the basic knowledge in an easy-to-understand manner.
Among intellectual property systems, from the viewpoint of protection of research and development results, we will focus on the most important patent system. Lectures deal not only with acquiring knowledge, but also handling practical contents such as methods of preparing patent application documents and investigation methods such as patent information.
In addition to patents, lectures also deal with protection of other intellectual property rights such as utility model system, design system, trademark system and copyright system etc. Furthermore, lectures deal with relationship between international treaties and domestic law regarding intellectual property.
授業の目的と到達目標
/Objectives and attainment
goals
1. You can learn a wide range of basic knowledge of various legal systems regarding intellectual property which is required for researchers in companies or universities.
2. You can learn practical knowledge on protection and utilization of intellectual property rights such as inventions created from research on software and business methods at IT companies and universities.
3. You can understand a series of process from getting an idea of invention, filing a patent application, and obtaining a patent right, and master the practical ability to get intellectual property rights by yourself.
授業スケジュール
/Class schedule
1. Basic knowledge of Intellectual Property (IP)
2. Patent system (1) Overview of patent system and preparing a patent application
3. Patent system (2) Requirements of patent law
4. Patent system (3) Patent procedure
5. Patent system (4) Enforcement and utilization of patent rights
6. Protection of software and business-related inventions by patent rights
7. Searching for patents
8. Utility model system and design system
9. Trademark system (1)
10. Trademark system (2)
11. Copyright system (1)
12. Copyright system (2)
13. Protection and utilization of intellectual property rights in enterprises and universities
14. Summary of IP rights (* report assignment will be presented)
教科書
/Textbook(s)
In principle, handouts will be distributed.
成績評価の方法・基準
/Grading method/criteria
Class exercises and assignments (70%) and one report (30%).
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor TANAKA Hideki has practical experience. He had been working for Japan Patent Office (JPO) for total 20 years where he was involved in patent examination/trial/appeal and operations of governmental IP policy. Based on his experience, he can teach the basics of Intellectual Property.


Open Competency Codes Table Back

開講学期
/Semester
2023年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
PYSHKIN Evgeny
担当教員名
/Instructor
PYSHKIN Evgeny
推奨トラック
/Recommended track
先修科目
/Essential courses
The course language is English.
更新日/Last updated on 2023/01/12
授業の概要
/Course outline
This course is an introduction to contemporary discourse on understanding software engineering within the context of liberal arts, cross-cultural communication and human-centric design paradigms. We discuss interdisciplinary nature of software and its links to humanities and fine arts.
授業の目的と到達目標
/Objectives and attainment
goals
The course is oriented to software engineering students that want to extend their knowledge on software philosophy, on how software appeals to contemporary societal problems, and how approaches and models used in non-technical disciplines may help in understanding software and improve its qualities. We offer an introduction to current research discourse via a number of practical foresight sessions and workshops using recent research publications and analytical reports.
After course completion the students will have the following learning outcomes:
• Understanding particularities of major software development paradigms, their connection, their mutual dependencies and their links to other natural science and humane science disciplines.
• Understanding of major software engineering principles and methods and their implementation.
• Ability to critical analysis of studies on software development and philosophy.
• Ability to create and use of object-oriented models in software design.
• Understanding of multi-paradigm approach.
• Understanding the human-centric design paradigm.
• Ability to define, describe and use design patterns in software development.
• Understanding connections of software design with liberal arts within the framework of multi-disciplinary research.
• Presentation skills during foresight and discussion sessions.

授業スケジュール
/Class schedule
Class 1-2
Methodology gaps in software engineering and in software education.  Paradigm: the meaning. Languages as models.
Software Complexity. Contemporary computing agenda and computing paradigms. Software development philosophy.
Exercise (case study): Programming language using and development trends. Why do new languages appear?

Class 3-4
Software paradigms and software reuse. Problem paradigms. Introduction to design patterns. GoF patterns.
Exercise (research problem): Software reuse taxonomy analysis.

Class 5-6
Programming paradigms: imperative, structural, object-oriented, functional, logic, others. Connections to computer architectures. Language implementations. Multi-paradigm approach. Type systems, multi-language development.
Exercise (foresight session): From encapsulation and information hiding to modern paradigms.

Class 7-8
Human-Centric Design: paradigms, agenda, application. Real life stories. Intro to current projects.
Exercise (workshop): Mind-mapping session “Visualizing the discourse”.

Class 9-12
Software as art. Links between software and fine arts. Metaphors in software engineering.
Exercise (workshop): Metaphors, readability and fine arts.

Class 13-14
Cultures. Why many? How do software cultures collaborate with other cultures? Lecture-discussion.
Exercise (presentation session): preparation the individual course scale case study on the suggested topic, presentation, discussion, Q&A session
教科書
/Textbook(s)
1. Kaiser S. Software Paradigms. Wiley, 2005.
2. Sommerville I. Software Engineering, 10th ed. Pearson Education Limited, 2015.
3. Braude E.J., Bernstein M. Software Engineering: Modern Approaches. Waveland Press, Inc.; 2 edition, 2016.
成績評価の方法・基準
/Grading method/criteria
The final grade will be calculated based on the following weights:
• Self work and exercises – 25%
• Team work, test questions and quizzes in lecture time – 35%
• Final presentation and discussion – 40%
履修上の留意点
/Note for course registration
For this course we expect that students have good understanding programming fundamentals and experience of using at least one general purpose language, have knowledge of data structures analysis and algorithms and learned software engineering fundamentals.

参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor Prof. Evgeny Pyshkin has working experiences in software design, development, QA and tech writing. He worked as a software engineer for St. Petersburg Polytechnic University and participated in software projects with Spectrasize (Switzerland) as a developer, tech writer and project manager.


Open Competency Codes Table Back

開講学期
/Semester
2023年度/Academic Year  4学期 /Fourth Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
1.0
責任者
/Coordinator
OFUJI Kenta
担当教員名
/Instructor
OFUJI Kenta
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2023/01/12
授業の概要
/Course outline
This course gives students an overview of microeconomics, one of the basic theories in business management.  It is useful to have a broad and fundamental understanding of Microeconomics, because it relates to other disciplines such as Business Strategy, Marketing, and Finance.  This course, however, is undergraduate level theory, so those who have previous learning experience in, for example, school of economics in the undergrad, may not feel this as necessary.
授業の目的と到達目標
/Objectives and attainment
goals
Unit 1:  Consumer Choice
(1) Understand budget constraint
(2) Solve consumer's problem for optimal bundle (utility maximization)
(3) Understand marginality conditions at the optimum point
(4) Understand how to derive demand functions

Unit 2:  Elasticity and Price Discrimination
(1) Understand price elasticity concept
(2) Understand market segmentation concept based on the elasticity
(3) Understand price discrimination concept, and its three different classification
(4) Understand two-part pricing strategy and its benefit to the business

Unit 3:  Production and Cost
(1) Understand cost components – variable and fixed costs
(2) Undertake a simple breakeven analysis
(3) Understand how firms determine production cost, or cost function
(4) Understand differences in the short-run and long-run competitive prices based on the cost function

Unit 4:  Competition and Competitive Advantage
(1) Understand competitive environment in varying degrees
(2) Understand how profits and market prices are influenced depending on these degrees
(3) Become familiar with Porter's Five Forces model

授業スケジュール
/Class schedule
One and a half week for one unit; six weeks for the total four units.
During that six weeks, there are up to four home work submissions.
In addition, on the seventh week, you may have a final exam that is closed-note & closed-book. (Grading policy will be announced at the first class meeting)
教科書
/Textbook(s)
Handout, to be distributed in class
成績評価の方法・基準
/Grading method/criteria
An example of grading policy in the past:
Exam = In-Class Final Exam, 60 points
Homework = 4 submissions, 10 points each: 4 x 10 = 40 points
Total of 100 points.  Final grades (A - F) follow the Graduate School guidelines.

(Grading policy will be announced at the first class meeting)
履修上の留意点
/Note for course registration
n/a
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The instructor has a real-world experience for ten years in a private enterprise and a think tank in the energy industry.


Open Competency Codes Table Back

開講学期
/Semester
2023年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
IWASE Jiro
担当教員名
/Instructor
IWASE Jiro, YOSHIOKA Rentaro
推奨トラック
/Recommended track
先修科目
/Essential courses
none
更新日/Last updated on 2023/01/26
授業の概要
/Course outline
Project Management is a planning and management technique for the successful completion of a project. In this course, in accordance with the global standard of project management, The Project Management Body Of Knowledge (PMBOK), you will acquire what a project is, a knowledge system of project management, and project management technology required for system development projects. In the environment of digital transformation (DX), learn the role that a project manager should play in order to successfully build the DX / IT system that users want, the basics of project management, the characteristics of package deployment, and globalization. The actual situation of failed projects and its factors are also introduced. You will also learn about the business of the DX / IT industry, technological trends, skills of DX / IT engineers, and required qualities (competencies). In the class, we will invite an outside lecturer from an IT company to introduce the practice of project management. Classes are mainly lecture type, but exercises and assignment reports are fulfilled depending on the theme. Since this course is assumed that students will work in DX / IT related fields in a Japanese environment, the lecture materials will be written in Japanese with English key words, but the lectures will be delivered basically in Japanese.
授業の目的と到達目標
/Objectives and attainment
goals
Study Fundamentals and Practices of Project Management in software development as the base of DX/IT engineer. The course contents are based on the training program attested at leading DX/IT vendor.
Expected achievement;
1. Understand the DX/IT system development process, requirement definition, design, programming, testing.
2. Study method and technique of project management.
3. Study the DX/IT business trend, global project, software package, and career of project manager.
授業スケジュール
/Class schedule
1. Business and Technology Environment
2. Career and Role of Project Manager
3. SW development process
4. What is “Project”
5. Project Management method - Planning
6. Project Management method - Schedule
7. Project Management method - EVM*
8 Project Management method - EVM case study*
9. Project Management method - Risk Management
10. Project Management method - Risk Management case study
11. Project Management for using software package*
12. Project Management for using software package- case study*
13 Project Management method - Contract Management
14. Summary
*): external lecturers
教科書
/Textbook(s)
Not specified. hands-out softcopy is delivered.  

成績評価の方法・基準
/Grading method/criteria
Final examination(50%), Reports (40%),  Case study(10%)  
履修上の留意点
/Note for course registration
Programming and software or hardware development expertise helps the understanding of this course.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course instructor IWASE Jiro has practical working experience. He worked for IBM for 27 years where he was involved in system development, standard system development process, quality management and project management. Based on his experience, he can teach the Fundamentals and Practices of Project Management. In addition, two DX/IT experts(Deloitte, Ai.Star) will join as external lecturers.


Open Competency Codes Table Back

開講学期
/Semester
2023年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year , 2nd year
単位数
/Credits
2.0
責任者
/Coordinator
YOSHIOKA Rentaro
担当教員名
/Instructor
YOSHIOKA Rentaro
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2023/01/26
授業の概要
/Course outline
There is a myth that only artists, composers, writers, singers, actors, inventors and others of these types are creative people. There is also a myth that creativity is mysterious and uncontrollable burst of inspiration available only to a lucky few; the creative process is considered the same as the process of spiritual growth, etc. In fact, IT specialists are the most creative persons: they understand people needs, applications; corresponding abstract models and transforms knowledge into design and implementations.
In this course, creativity is considered as ability to create new and useful things and/or to add new and useful features for existing things. Each person has talent to innovate, but to demonstrate the creativity, it is necessary to be in good physical and mental conditions, possess special knowledge, and regularly practice in the use of the knowledge. In the first half, this course provides some approaches and methods to develop creativity based on ideas of dualism of processes and phenomena, alternative actions, multiple views of objects, and a concept of good classifications. In the second half, students will engage in practical creative activities featuring extensive use of classification to organize information and to generate innovative ideas (hands-on creativity sessions).
This course involves much discussion and exchange of ideas but may be carried out in conventional face-to-face style or in a remote/web-meeting style depending on the surrounding situation. The course style will be decided and announced to registered students at the beginning of the quarter.
授業の目的と到達目標
/Objectives and attainment
goals
The objective of this course is to enhance student ability to innovate, that is "to see what no one else is seeing," "to think what no one else is thinking," and "to understand why people miss their chances." It also includes recommendations for 1) understanding existing things and their specific features and getting some possible hints about non-existing things or new features, and for 2) how to predict usefulness of the things and features.
授業スケジュール
/Class schedule
Topic 1: What is “creativity” and why it’s necessary - Alternative ideas for familiar things
Topic 2: How to cultivate creativity - Cooking-meal method
Topic 3: What inhibits creativity - Fixation, structural imagination
Topic 4: How to prepare the mind - Classifications: good and bad
Topic 5: Why people miss opportunities - Lost opportunities
Topic 6: How to think productively - Thinking productively vs. reproductively
Topic 7: What is “seeing” and “thinking” - Multiple views and examples
Topic 8: Hands-on creativity Session 1 - Group creativity session
Topic 9: Hands-on creativity Session 2 - Group creativity session
Topic 10: Hands-on creativity Session 3 - Group creativity session
Topic 11: Hands-on creativity Session 4 - Group creativity session
Topic 12: Hands-on creativity Session 5 - Group creativity session
Topic 13: Hands-on creativity Session 6 - Group creativity session
Topic 14: How to share your knowledge
教科書
/Textbook(s)
Handouts will be provided through course Moodle site.
成績評価の方法・基準
/Grading method/criteria
1. Technical report and presentation on “Classification of Objects” (45 points)
2. Technical report and presentation on “Self-reproducing Program” (35 points)
3. Active participation in discussions and hands-on creativity sessions (20 points)
履修上の留意点
/Note for course registration
This is an activity-based course powered by discussions/presentations by students and proactive participation is requested.


Responsibility for the wording of this article lies with Student Affairs Division (Academic Affairs Section).

E-mail Address: sad-aas@u-aizu.ac.jp