AY 2024 Undergraduate School Course Catalog

Programming

2024/12/22

Open Competency Codes Table Back

開講学期
/Semester
2024年度/Academic Year  2学期 /Second Quarter
対象学年
/Course for;
1st year
単位数
/Credits
4.0
責任者
/Coordinator
HISADA Yasuhiro
担当教員名
/Instructor
HISADA Yasuhiro, DEMURA Hirohide, HIRATA Naru, NAKASATO Naohito, KITAZATO Kohei, SAMPE Takeaki, OFUJI Kenta, PYSHKIN Evgeny, YAMADA Ryuhei, OKUDAIRA Kyoko
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2024/01/29
授業の概要
/Course outline
(ICTG class starts in Q4.And Prof. Pyshkin, E. is in charge of the class.)

[C1-C6 Class:Q2]
As for the programming by C language, there are a lot of students who do not have an enough skill, though it is very important for the student of University of Aizu.
This course is the first half of the 2-quarter C course (latter half is called "Programming C"), and taught basics of C programming language.

[ICTG Class:Q4]
This course presents foundation concepts of programming such as numeral systems, syntax and semantics, essentials of software code organization, concept of data type, algorithms, basic control structures, functions, modularity, arrays, strings, simple structural types, and introduction to incremental design. The special track is organized as a series of connected activities including lectures, hands-on sessions, testing sessions, workshops, and individual project exercises using C programming language and focusing on discussing structural programming concepts and functional organization of software code.

授業の目的と到達目標
/Objectives and attainment
goals
[C1-C6 Class]
Corresponding Learning Outcomes:
・Graduates are aware of their professional and ethical responsibilities as an engineer, and are able to analyze societal requirements, and set, solve, and evaluate technical problems using information science technologies in society.
・Graduates are able to apply their professional knowledge of mathematics, natural science, and information technology, as well as the scientific thinking skills such as logical thinking and objective judgment developed through the acquisition of said knowledge, towards problem solving.

This course is aimed to learn skills such as:
・The concept of the programming is understood.
→When the problem is given, a series of operation until the program to solve it is made is acquired.
・The fundamental syntax of C languages (i.e. branch, loop, array, and function, etc.) are understood.
→You can make a program using them.
・A good programming style is acquired.

[ICTG Class]
After course completion the students will have the following learning outcomes:
- Understanding foundation concepts of information and information processing in computer systems: information, data representation, coding systems;
- Understanding of an algorithm and its definition;
- Understanding of a programming language syntax and its definition;
- Knowledge of basic principles of imperative and structured programming;
- Ability to write simple programs in C language by using basic control structures (conditional statements, loops, switches, branching, etc.);
- Ability to create a programmable model for a problem given;
- Understanding of a function concept;
- Ability to use pointers and pointer arithmetic in the simple cases;
- Basic knowledge of working with arrays in C language;
- Basic knowledge of using structures and user-defined types;
- Understanding a defensive programming concept;
- Ability to handle possible errors during program execution;
- Elementary knowledge of programming code style and organization.
授業スケジュール
/Class schedule
[C1-C6 Class]
Lecture 1 What is a computer?
Lecture 2 Variable, input/output and operator
Lecture 3 Various variable types and type conversion
Lecture 4 Conditional execution(branch) -if and switch/case-
Lecture 5 Loop1 - while -.
Lecture 6 Loop2 - for-
Lecture 7 One-dimensional array
Lecture 8 Flow chart
Lecture 9 Two-dimensional array(Matrix)
Lecture 10 The review and the application of matrix.
Lecture 11 The function1 Basics
Lecture 12 The function 2 Application
Lecture 13 The function 3 Further topics on function
Lecture 14 Overall review and a good programming

[ICTG Class]
Since the course assumes more activities rather than lectures and exercises, we use the content-based approach for course structuring rather than time-based approach. Approximate coverage of topical units by class days is provided.
Unit 1. Introduction and Foundation Concepts (Days 1-2)
Unit 2. Data Type Concept. Integer Types (Day 2-3)
Unit 3. Elementary Introduction to C Program Organization (Day 4)
Unit 4. Basic Control Structures (Days 4-5)
Unit 5. Floating-point computations (Day 6)
Unit 6. C Language Data Types and Control Structures Revisited (Day 7)
Unit 7. Functions (Days 8-9)
Unit 8. Pointers, Arrays, Strings (Days 10-11)
Unit 9. Introducing Structures (Days 12-13)
Unit 10. Course Summary (Day 14)

教科書
/Textbook(s)
[C1-C6 Class]
・Handouts (Sold in the University book shop).

[ICTG Class]
・Necessary materials are distributed via LMS.
成績評価の方法・基準
/Grading method/criteria
[C1-C6 Class]
・Quizzes 20%
・Programming exercise 30%
・Mid-term exam 10%
・Final exam 40%

[ICTG Class]
In 100-point scale:
・Regular quizzes give up to 20 points;
・Exercises, individual projects, hands-on sessions - up to 30 points;
・Testing sessions, workshops - up to 20 points;
・Final quiz - up to 30 points.
Bonus points can be given to the students for active participation in the classwork, for highly creative and high-quality exercise solutions, interesting questions, etc., to cover the deficit of the whole course score up to 20 points in 100-point scale.
The students with high level of performance (more than 75% of max score for both regular quizzes and practical activities) are relaxed from the final quiz, thus, getting the maximum points for the latter activity.
The final course scores are calculated based on all above-mentioned regular activities including the final quiz. There is no exam in this group.

履修上の留意点
/Note for course registration
[C1-C6 Class]
Attendance of 2/3 or more is required for each lecture and exercise.  Moreover students must take midterm and final exams.


[ICTG Class]
Students are expected to have elementary knowledge of mathematical and algorithmic logics and to be able to learn how to understand the programming code. Some primary understanding of computer organization basics is desirable. The course teaching language is English; thus, students have to have good communication, reading and apprehension skills in English. This course provides a foundation for the course PL02 "C Programming"
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
[C1-C6 Class]
reference book:
"Programming in C --1st step -- " 3rd edition, Uchida, Ohmsha Ltd.

Course web page:
file:///home/course/prog0/public_html/2024/welcome.html (inside university)
http://www.u-aizu.ac.jp/course/prog0/ (outside university: subset-version)

[ICTG Class]
The course instructor Dr. Evgeny Pyshkin has working experiences in software design, development, QA and tech writing. He worked as a software engineer for St. Petersburg Polytechnic University and participated in software projects with Spectrasize (Switzerland) as a developer, tech writer and project manager. You may find more information on https://u-aizu.ac.jp/~pyshe/.


Open Competency Codes Table Back

開講学期
/Semester
2024年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
1st year
単位数
/Credits
4.0
責任者
/Coordinator
SAMPE Takeaki
担当教員名
/Instructor
HISADA Yasuhiro, SHIN Jungpil, SAMPE Takeaki, PYSHKIN Evgeny, HIRATA Naru, Idnin Pasya Bin Ibrahim, OKUDAIRA Kyoko, SEMBA Shogo, THENUWARA HANNADIGE Akila Sanjaya.S
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2024/01/15
授業の概要
/Course outline
(ICTG class starts in Q1. Prof. Pyshkin, E. is in charge of the class.)

(C1-C6 classes)
As a successor of the "Intro. programming" course in the 2nd quarter, this course is organized based on the following concept.
・Subsequent courses, such as “algorithms and data structures”, and Graduation Thesis research require fairly high programming skills. Students can acquire skills to match that.
・Students will be given an introduction to algorithms, to build bridges to subsequent classes.
・Learn programming skills to create larger programs.
-----------------------------------------------------------------------------------------------------
(ICTG class)
This course is aimed at advancing the concepts of programming and software code organization within the framework of structural and procedural programming paradigms. The major objective is to provide students with understanding of code organization and functional hierarchical decomposition with using complex connected data types developed on C in practical situations. The special track is organized as a series of connected activities including lectures, hands-on sessions, testing sessions, workshops, and individual project exercises using C programming language and focusing on discussing structural programming concepts and functional organization of software code.
授業の目的と到達目標
/Objectives and attainment
goals
[Competency codes]
C-SD-003, C-SD-006

This course is aimed to learn skills such as:
・Understanding loops, arrays and functions that were learned in the Intro. programming course in the 2nd quarter, and the effective use of them.
・Understanding characters, character strings, file I/O, pointers, structures, recurrence, and the use of them in C programs.
・Ability to write larger programs, and build up a program collaborating with group members.
・Good programming style.

After course completion the students will have the following learning outcomes:
・Understanding a functional hierarchical code organization
・Ability to work with textual information, characters and strings
・Ability to create a hierarchy of structural types and arrays
In addition, the following learning outcomes are also expected in ICTG class:
・Understanding a concept of object thinking within the framework of functional model.
・Understanding a concept of functional hierarchical code organization.
・Knowledge of major Standard C library features;
・Understanding how to create practical C-based models for specific subject domains.
授業スケジュール
/Class schedule
(C1-C6 classes)
・Review of Intro. Programming course.
・Characters, storage classes
・File input & output
・Address and pointers,
・Pointer arithmetic, pointers and arrays
・Manipulation of character strings
・Function call by value, pointers as arguments
・Command line options
・Dynamic memory allocation
・Structures and members
・Pointers to structures, structure nesting
・Manipulation of a linked list.
・Recursive call of functions
・Preprocessor, group programming and conditional compilation
・The good programming style
Detailed schedule of lectures will be shown in the course web pages.

(ICTG class)
Since the course assumes more activities rather than lectures and exercises, we use the content-based approach for course structuring rather than time-based approach. Approximate coverage of topical units by class days is provided.
Unit 1. Revisiting the Lessons Learned in PL01 (Day 1)
Unit 2. Useful C Features Not Covered Before (Days 1-2)
Unit 3. Object Thinking (Days 3-4)
Unit 4. Advanced Use of Complex Types (Days 4-5)
Unit 5. Generic Algorithms in C (Day 6)
Unit 6. Concept of Standard C (Days 7-8)
Unit 7. Multidimensional Arrays, Integration with Existing Source Code (Days 9-10)
Unit 8. Introduction to Algorithms and Data Structures (Days 11-12)
Unit 9. Introduction to Lexical and Syntactical Analysis (Days 13-14)
Unit 10. Course Summary (Day 14)
教科書
/Textbook(s)
(C1-C6 classes)
Handouts (To be available at the University shop).
* Intro. programming and C programming handouts have been combined into one copy. You don't have to buy the handout if you already have one.

(ICTG class)
Necessary materials are distributed via LMS.
成績評価の方法・基準
/Grading method/criteria
(C1-C6 classes)
・Quizzes (conducted in every lecture) 20%
・Computer programming exercises 30%
・Examination 50%

(ICTG class)
In 100-point scale:
・Regular quizzes give up to 20 points
・Exercises, individual projects, hands-on sessions – up to 50 points
・Final quiz – up to 30 points
Bonus points can be given to the students for active participation in the classwork, for highly creative and high-quality exercise solutions, interesting questions, etc., to cover the deficit of the whole course score up to 20 points in 100-point scale.
The students with high level of performance (more than 75% of max score for both regular quizzes and practical activities) are relaxed from the final quiz, thus, getting the maximum points for the latter activity.
We don’t hold any exam in this group.
履修上の留意点
/Note for course registration
(C1-C6 classes)
Attendance of 2/3 or more for lecture and exercise each is required.

(ICTG class)
This course is based on the course PL01 “Introduction to Programming”. Students must have basic knowledge of mathematical and algorithmic logics, understand major control structures such as branching, loops and expressions, and be able to use functions and to create arrays of elementary objects in their simple C programs, as well as to use structural types and corresponding functions. The course teaching language is English; good proficiency in English is critical for this class.
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
(C1-C6 classes)
Reference books:
"Programming in C: 1st step" The 3rd edition, Uchida, Ohmsha, Ltd.
"Programming in C: 2nd step" The 2nd edition, Uchida, Ohmsha, Ltd.
Course web page:
file:///home/course/prog1/public_html/2024/welcome.html (from the university WS)
https://u-aizu.ac.jp/course/prog1/ (from outside the university (subset of the site above))

(ICTG class)
The course instructor has working experiences:
Dr. Evgeny Pyshkin has working experiences in software design, development, QA and tech writing. He worked as a software engineer for St. Petersburg Polytechnic University and participated in software projects with Spectrasize (Switzerland) as a developer, tech writer and project manager. You may find more information on https://u-aizu.ac.jp/~pyshe/.


Open Competency Codes Table Back

開講学期
/Semester
2024年度/Academic Year  1学期 /First Quarter
対象学年
/Course for;
2nd year
単位数
/Credits
4.0
責任者
/Coordinator
WATANOBE Yutaka
担当教員名
/Instructor
WATANOBE Yutaka, PEI Yan, TEI Dogun, NITTA Koyo, SHIN Jungpil, KITAZATO Kohei, RAGE Uday Kiran, HAMADA Mohamed, DANG Nam Khanh
推奨トラック
/Recommended track
先修科目
/Essential courses
PL02 C Programming
更新日/Last updated on 2024/01/25
授業の概要
/Course outline
Object -oriented programming is an important concept in software design, and its features can be used in a variety of programming languages. Object-oriented programming is a programming paradigm that enables the development of software with greater reusability, reliability, maintainability, and robustness. An understanding of object-oriented concepts is necessary to take advantage of state-of-the-art frameworks for application development.

In this course, students will learn object-oriented programming using the Java programming language. In the lectures, students learn the theory of object-oriented programming, and in the exercises, they implement various design patterns using object-oriented programming through problem solving in Java.

授業の目的と到達目標
/Objectives and attainment
goals
[Corresponding Learning Outcomes]
(A)Graduates are aware of their professional and ethical responsibilities as an engineer, and are able to analyze societal requirements, and set, solve, and evaluate technical problems using information science technologies in society.
(C)Graduates are able to apply their professional knowledge of mathematics, natural science, and information technology, as well as the scientific thinking skills such as logical thinking and objective judgment developed through the acquisition of said knowledge, towards problem solving.

[Competency code]
C-PL-001, C-PL-005, C-PL-007, C-SD-002, C-SD-003, C-SD-006

Students will understand the three major concepts of object-oriented programming: encapsulation, inheritance, and polymorphism, and will be able to interpret and develop programs using these concepts. This will enable them to take advantage of libraries and state-of-the-art frameworks with object-oriented programming languages. Furthermore, by solving a variety of problems, students will be able to understand the features of different design patterns and apply them to the development of their own applications.
授業スケジュール
/Class schedule
Introduction to Object Oriented Programming
Basic Grammar
Classes and Objects
Inheritance
Interfaces
Polymorphism
Packages
Exception Handling
Numbers and Strings
Basic Input/Output Processing
Generics

教科書
/Textbook(s)
The Java Tutorial: https://docs.oracle.com/javase/tutorial/
成績評価の方法・基準
/Grading method/criteria
Exercises: 100 (maximum),
Examination: 100 (maximum),
Final grade: sqrt(Exercises × Examination)

※The parameters of the formula might be adjusted depending on the situation
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
The course coordinator Yutaka Watanobe has practical work experience. He collaborated with Givery Inc. to develop the programming skill check tool and materials which can be useful for personnel assessment, training and education. He has provided a number of problems and related test data as one of main contents. He also has experience in developing large scale software in practical use, such as development environments and educational support systems. Based on his experience, he can teach a wide range of algorithms and data structures.

One of the course instructors Yan Pei has practical work experience. He worked for Neusoft Ltd. (China、CMMI5) and Alpine Electronics Europe D&R GmbH (Germany) for five years, where he attended and led software development projects (million LOC level) and teams, designed core algorithms, and applied for and obtained industrial patents. Based on these experiences, he can deliver lectures on algorithm and complexity, programming, and software engineering, etc.


Open Competency Codes Table Back

開講学期
/Semester
2024年度/Academic Year  3学期 /Third Quarter
対象学年
/Course for;
3rd year
単位数
/Credits
3.0
責任者
/Coordinator
NARUSE Keitaro
担当教員名
/Instructor
NARUSE Keitaro, FAYOLLE Pierre-Alain, Idnin Pasya Bin Ibrahim, SAXENA Deepika
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2024/01/25
授業の概要
/Course outline
This course provides the fundamental knowledge of the programming language C++ to the students who have already learned the programming language C. C++ has developed by Bjarne Stroustrup at Bell Lab in mid 1980s. It is an object oriented version of C, with the elements of class, inheritance, and dynamic binding, as well as the standard template library.
授業の目的と到達目標
/Objectives and attainment
goals
[Corresponding Learning Outcomes]
(A)Graduates are aware of their professional and ethical responsibilities as an engineer, and are able to analyze societal requirements, and set, solve, and evaluate technical problems using information science technologies in society.
(C)Graduates are able to apply their professional knowledge of mathematics, natural science, and information technology, as well as the scientific thinking skills such as logical thinking and objective judgment developed through the acquisition of said knowledge, towards problem solving.

[Competency Codes]
C-SD-003, C-SD-006

The students will learn the essence of C++ language such as class and object creation, data protection, class design, template function, generic function, iterator, containers and STL.
The students will be able to develop software in C++ with the object oriented manner.
授業スケジュール
/Class schedule
The order of topics covered by each of the weeks may be varied by an instructor.  However, the total topics are same.

Professor Naruse class
#1 Introduction and string
#2 Loop and counter
#3 Data collection and iterator
#4 Program and data organization
#5 Sequential container
#6 STL
#7 Associative container
#8 Template function and generic function
#9 Class definition
#10 Memory management
#11 Abstract data type
#12 Class behaving as value
#13 Inheritance and dynamic binding
#14 Automatic memory management and summary

Professor Fayolle:
1) Introduction
2) Data abstraction (concept of class); Stream-based I/O
3) Pointers and references
4) Definition and declaration; const-correctness; the static keyword
5) Overloading; constructors (default constructor, copy constructor, copy assignment operator, move semantic); destructors
6) Inheritance (code reuse vs interface reuse; substitution principle; access control; overriding and virtual methods)
7) Exceptions and related topics (RAII; smart pointers)
8) Operator overloading
9) Generic programming (class template; function template)
10) Standard library containers
11) Iterators
12) Function objects; lambda functions
13) Standard library algorithms
14) Concurrent programming (thread; mutex; condition variables; future)
教科書
/Textbook(s)
Each of instructors will let you know in a class.
成績評価の方法・基準
/Grading method/criteria
Quiz: 10%
Exercise: 30%
Final: 60%
Percentage can be changed by instructors
履修上の留意点
/Note for course registration
None
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
Each of instructors will let you know in a class.


Open Competency Codes Table Back

開講学期
/Semester
2024年度/Academic Year  1学期 /First Quarter
対象学年
/Course for;
4th year
単位数
/Credits
3.0
責任者
/Coordinator
SUZUKI Taro
担当教員名
/Instructor
SUZUKI Taro, NAKAJIMA Yu
推奨トラック
/Recommended track
先修科目
/Essential courses
Courses preferred to be learned prior to this course (This course assumes understanding of entire or partial content of the following courses)
PL02 C Programming
PL03 JAVA Programming I
FU01 Algorithms and Data Structures I
更新日/Last updated on 2024/01/25
授業の概要
/Course outline
This course focuses on programming languages as typical computer languages and explains paradigms, models and technical points of programming languages in order to present the essence of programming languages. It will give students a notion of programming paradigm, which gives main concepts of programming, and explains the characteristics of each programming paradigm. We classify programming languages are classified based on programming paradigms and common features of programming languages belonging to the same programming paradigm. Semantics of programming languages are also explained.
The programming paradigms dealt with this course are: procedural programming, functional programming, logic programming and object oriented programming. Especially, procedural and object oriented programming, as the basis of C, C++ and Java dealt with in the other programming courses, are fully studied.
授業の目的と到達目標
/Objectives and attainment
goals
[competency code]

C-PL-001, C-PL-003, C-PL-005

While the other programming courses focus on the syntax and usage of programming languages, this course aims to provide students with the origins and principles of the groups of programming languages. By the end of the course students will be able to explain the following:
1. the characteristics of each programming paradigm
2. the features of procedural programming languages
3. the features of object oriented programming languages
4. syntax of programming languages
5. the abstract computation mechanism of programming languages through semantics
授業スケジュール
/Class schedule
1. introduction: programming paradigms and computation models
    Introduction to procedural programming: a machine model (RAM)
2. Functional programming (1)
3. Functional programming (2)
4. Logic programming (1)
5. Logic programming (2)
   Introduction to Object oriented programming
6. Syntax of programming languages
7. Procedural programming(1): control structures and data structures
8. Procedural programming(2): procedures
9. Mid term exam
   Object oriented programming(1): Objects, Abstract data types
10.Object oriented programming(2): features of object oriented programming
11.Object oriented programming(3): features of object oriented programming
12.Semantics of programming languages(1): operational semantics of RAM
13.Semantics of programming languages(2): operational semantics of
   procedural languages
14.Semantics of programming languages(3): denotation and axiomatic semantics

The correspondence between classes and topics described above may be changed according to the progress of the course.
教科書
/Textbook(s)
Michio Oyamaguchi, Hiroshi Gomi.
Programming Languages (in Japanese).
Corona publishing Co.ltd.

The class will basically follow the textbook, but there will be some topics that use handouts only distributed by the course instructor.
成績評価の方法・基準
/Grading method/criteria
Exercise      30%
Mid term exam 30%
Final exam    40%
履修上の留意点
/Note for course registration
Students are recommended to take Language Processing Systems at the same time, as it will deepen their understanding of programming languages when studied together with this course.
  In some topics, the class proceeds assuming that the students read the textbook and understand it to some extent before the lecture. In such topics, students who have not read the textbook in advance will not be able to follow the class.
  The course instructor uses
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
David A. Watt. Programming Language Design Concepts. Wiley. 2004.

Hanne Riis Nielson and‎ Flemming Nielson. Semantics with Applications: An Appetizer. Springer. 2007.

Chris Hankin. Lambda calculi: a guide for computer scientists. Oxford University Press. 1994.

The course instructor has work experiences:
Prof. Suzuki was engaged in the development of C and Lisp language processing s\
ystems on Prolog inference machines with a multi-paradigm programming language\
combining logic and object-oriented programming paradigms, from 1987 to 1990 a\
t MTC Co.,Ltd. Based on his experience, he can teach theory and implementation \
of programming languages on various programming paradigms.


Open Competency Codes Table Back

開講学期
/Semester
2024年度/Academic Year  1学期 /First Quarter
対象学年
/Course for;
3rd year
単位数
/Credits
3.0
責任者
/Coordinator
PAIK Incheon
担当教員名
/Instructor
PAIK Incheon, MATSUMOTO Kazuya
推奨トラック
/Recommended track
先修科目
/Essential courses
更新日/Last updated on 2024/01/24
授業の概要
/Course outline
The Java Programming II is a course for the 3rd year students who had studied basics such as objects and classes, object oriented concept, exception handling, and I/O issues in Java. This course teaches some advance topics: annotation, reflection, threads, GUI, network programming, and Android programming including new features in Java.
In the first half of this course, we will study about topics related to Java language itself such as annotation, reflection, threads, GC, and GUI. In the second half, we will experience development of distributed network applications in Java on the Web and smart mobile device.
授業の目的と到達目標
/Objectives and attainment
goals
[Corresponding Learning Outcomes]
(A)Graduates are aware of their professional and ethical responsibilities as an engineer, and are able to analyze societal requirements, and set, solve, and evaluate technical problems using information science technologies in society.
(C)Graduates are able to apply their professional knowledge of mathematics, natural science, and information technology, as well as the scientific thinking skills such as logical thinking and objective judgment developed through the acquisition of said knowledge, towards problem solving.

The Java programming language benefits Internet and WWW users from access to secure, platform independent applications that can come from anywhere on the Internet. It is useful to build applications for not only distributed network but also for general-purpose. The ability to execute downloaded code on remote hosts in a secure manner is a critical requirement for many organizations. This course enables students to improve Java programming technique and knowledge to develop applications using GUI, generics, thread programming, networking, smart phone programming including new feature in Java.
授業スケジュール
/Class schedule
1. Introduction and Java Basic Review
2. Java GUI (Events and AWT)
3. Java GUI (Swing)
4. Generics and Inner Class
5. Collections
6. Review I on GUI, Generics and Collections
7. Annotation, Documentation comments
8. Thread  I
9. Thread  II
10. Review II on the topics studied (Generics, Annotation, and Threads)
11. Java Network I
12. Java Network II
13. Lambda Expression and Stream API in Java
14. Android Smart Phone Programming
教科書
/Textbook(s)
The Java Tutorial, 4th Edition, A Short Course on the Basics by  S. Zakhour, S. Hommel, J. Royal, I. Rabinovitch, T. Risser, and M. Hoeber, Sun Microsystems, 2006 (English version), 2007 (Japanese Version).
成績評価の方法・基準
/Grading method/criteria
1. Exercise Lab. and Report : 50%
2. Examination : 50%
履修上の留意点
/Note for course registration
This course covers some advanced topics of Java. Therefore, it requires that students need to know basic concept of object oriented programming including good skill in C language. The prerequisite courses are:
- Intro.Programming
- C Programming
- JAVA Programming I
参考(授業ホームページ、図書など)
/Reference (course
website, literature, etc.)
* Reference
1. Arnold, James Gosling, and David Holmes, The Java Programming Language, 4th Edition, SUN, 2006. (Japanese version by Pearson Education)
2. Ivor Horton, Java 2 JDK 5 Edition, Wiley Publishing, 2005
3. C.S. Horstmann, G. Cornell, Core Java, Sun Microsystem Press
4. J. O’Neil, Teach Yourself JAVA, McGraw-Hill
5. Kathy Sierra and Bert Bates, Head First Java (Head First) 2nd edition, 2005; Japanese edition, 2006.


Responsibility for the wording of this article lies with Student Affairs Division (Academic Affairs Section).

E-mail Address: sad-aas@u-aizu.ac.jp