CFP: Special Session on Evolutionary computation with human factors 
The 2016 annual IEEE Congress on Evolutionary Computation (IEEE CEC2016) 
Jul. 25-29, 2016, Vancouver, Canada.

 

Proposed session title

Evolutionary computation with human factors

 

Aim of the proposed session

Evolutionary computation (EC) with human factors, such as Interactive EC (IEC), EC for human-related applications, EC-based visual/auditory/haptic design, EC for analyzing human characteristics and others, is an approach whereby such properties as human knowledge, experience, and preference are embedded into an optimization/design process and application tasks. By embedding the human being itself into an optimization system or using EC for humans, EC techniques become applicable to tasks for which it is difficult to construct an evaluation system or measure the evaluations. EC with human factors has also been applied to artistic areas such as creating music or graphics, engineering areas such as sound and image processing, control and robotics, virtual reality, data mining, media database retrieval, and others, including geoscience, education, games, and many other tasks in various areas. From a framework point of view, EC with human factors can be realized with any EC algorithm by replacing the fitness function with a human user. Several EC techniques are used in EC with human factors, such as interactive genetic algorithms, interactive genetic programming, interactive evolution strategy, human based-genetic algorithm, interactive particle swarm optimization, interactive differential evolution, and others. There are many directions in EC with human factors research, such as expanding the applications of EC with human factors; expanding EC with human factors frameworks; applying EC with human factors in a reverse engineering approach to analyze humans and thus advance; accelerating EC with human factors searches and improving IEC interfaces. The proposed session provides researchers and educators a platform to report and discuss state of the art research and study in subjects of evolutionary computation with human factors.

 

Scopes of the proposed session

The topics within (but not limited in) these scopes are especially welcome to submit to this special session:

[1] IEC algorithm development and application, such as interactive genetic algorithm, interactive genetic programming, interactive differential evolution, Human based-genetic algorithm, and interactive particle swarm optimization

[2] New IEC algorithms and EC with human factors frameworks

[3] EC for human science and kansei engineering

[4] EC for analyzing human characteristics

[5] EC-based visual/auditory/haptic design

[7] Human centering computing with EC

[8] Human model study and development

[9] Fitness landscape study in EC with human factors

[10] Human computer cooperation with evolutionary computation

[11] Applications of EC with human factor techniques

[12] Theoretical fundamental of EC with human factors

 

Submission

Authors are invited to submit original and unpublished contributions to the Special Session (Evolutionary computation with human factor) by using the online submission system at the WCCI 2016 website by 15 Jan. 2016. Please select option of ¡°SS: Evolutionary computation with human factors¡± when submitting your contribution.

Details of the CEC2016 can be found at http://www.wcci2016.org/

 

Important Dates

Paper Submission: 15 Jan. 2016

Paper Acceptance: 15 Mar. 2015

Final Version: 15 Apr. 2016

Conference dates: 25 to 29 Jul. 2016.

 

Organizers:

 

Yan PEI

The University of Aizu,

School of Computer Science and Engineering,

Tsuruga, Ikki-machi, Aizu-wakamatsu, 965-8580 Japan

TEL <+81>242-37-2765

E-mail peiyan (AT) u-aizu.ac.jp

URL http://web-ext.u-aizu.ac.jp/~peiyan/

 

 

Hideyuki TAKAGI,

Kyushu University,

Faculty of Design,

4-9-1, Shiobaru, Minami-ku, Fukuoka, 815-8540 Japan

TEL & FAX <+81>92-553-4555

E-mail h.takagi.457 (AT) m.kyushu-u.ac.jp

URL http://www.design.kyushu-u.ac.jp/~takagi/