Associate Professor |
The Computer Arts Laboratory is recognizing the first principles of digital materialism, i.e. the physicality of digital materials or the lack there of, to reveal the many unique properties and temporal virtues of digital existence. The interdisciplinary and applied research partially funded through the Fukushima Prefectural Foundation is putting principles of digital materialism to practical use with the exploitation of implicit objects for the recording, transmission and preservation of digital "knowledge". We are researching the ability to quickly create and utilize implicit objects in the three dimensional printing of tangible objects as part of a system for the digital preservation of knowledge. The radically different, boundless dimensionality of implicit objects encompassing the physical and dynamic information of a natural or imaginary object can be said to be the embodiment of a new kind of knowledge transmission and preservation. Thus the transformation of limited 2D information to 3D knowledge technologies represents an enormous cultural change, the profundity of which is hard to grasp. The almost boundless dimensions of digital knowledge technologies determining the development of new indexing systems, digital data structures, and personal fabrication systems as knowledge testing portals is the inspiration for our Digital Arts'framework of the just intimesystem of learning, wherediverse disciplinescan exist and come together to provide a flexible, collaborative framework of academic study. Under the Digital Arts' framework, a person is encouraged to create and coordinate their own track of academic study in collaboration with others whenever possible. Accordingly, the Computer Arts Laboratory is joined in collaborative research with the MIT Center for Bits to Atoms with a goal of developing fungible systems for Avogadro scale modeling, long term storage and three dimensional printing of implicit objects inclusive of their volumes of mixed materials and dynamic relationship to all other objects natural or imaginary. The research addresses the unique aspects of digital materials and processes, which give rise to basic issues concerning originality, verification, accuracy and obsolescence. The exploitation of implicit representation for three dimensional printing of tangible objects on desktop size, personal fabrication machines, to our thinking the logical next step in the evolution of personal computers, is the focus of our joint applied research and includes substantive issues such as: the volumetric modeling of a dynamic objects of mixed materials; the long term persistence of the digital data structures that define such objects; the verification, secure access and public use of knowledge for all. All of the research is done in support of digital freedom, human rights and environmental sustainability as provided for in the CommonGood Public License agreement (http://www.cgpl.org). The Computer Arts Laboratory has been fortunate to receive various grants allowing for international collaboration with universities such as West Virginia University, Hosei University, University of California Los Angeles, Bournemouth University, and the MIT Center for Bits and Atoms. |
[vilb-01:2004] |
C. Vilbrandt, D. McLaughlin, and et al. VanScoy, F. Aizu Cultural Heritage and Digital Technology. In Editor H. Thwaites, editor, 10th International Conference on Virtual Systems and Multimedia VSMM 2004, pages 824-831, Tokyo, Nov. 2004. VSMM, Ohmsha, Ltd. |
This paper is a progress report on a three-year collaborative effort between Aizu University in Japan and West Virginia University in the US, with support from Gifu University in Japan. The impetus for this project is the desire to provide undergraduate students studying within scientific disciplines with direct experience in scientific research. Ultimately, this specific effort has the strategic goal of preparing and inspiring these students to pursue graduate study in a science or engineering discipline and careers as scientists and engineers. The substantive part of this e??ort has been a research project designed to study, document and model a specific set of Buddhist shrines and temples in the Aizu region of Fukushima prefecture in Japan. Over the past three years three successive groups of undergraduate students have observed, collected and organized data on these temple and shrine sites. Further, they have, using this data, begun efforts to develop 3D computer models of these historical sites. This paper discusses the work done to date aswell as the work yet to do. During the course of this project a number of issues and complications have surfaced. These issues and complications are addressed here, particularly in the context of how to bring this project to completion. |
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[vilb-02:2004] |
K. Kimura and C. Vilbrandt. Independent Lightweight 3D Graphics for Mobile Phones. In Editor D. Wei, editor, 4th International Conference on Computer and Information Technology- CIT'04, pages 562-567, Los Alamitos, Sept. 2004. IEEE, IEEE Computer Society. |
Most mobile phones have embedded 3D graphics engines that are not compatible with one another. This paper suggests a method for the implementation of a lightweight, compatible three dimensional graphics engine for all mobile phones. Constraints for 3D graphics on mobile phones are evaluated and analyzed. Based on this analysis, a basic, lightweight graphics engine and library, similar in concept to OpenGL and independent of any given mobile phone hardware, are developed using the Java programming language and implemented with a lower end mobile phone model series, the 503i by NTT, as the test case. |
[vilb-03:2004] |
C. Vilbrandt. Fukushima Prefectural Foundation for the Advancement of Science and Education, 2004. |
[vilb-04:2004] |
C. Vilbrandt. REU National Science Foundation Grant, 2004. |
[vilb-05:2004] |
C. Vilbrandt, Spring 2004. Referee, Journal of Visual Languages and Computing |
[vilb-06:2004] |
C. Vilbrandt, Sept. 2004. Referee, Cyberworlds 2004 |
[vilb-07:2004] |
C. Vilbrandt, Sept. 2004. Referee, CIT 2004 |
[vilb-08:2004] |
Mitsuhiro Aita. Graduation Thesis: Realtime Synchronization of Animation Effects from Musical Extractor, University of Aizu, 2004. Thesis Advisor: Vilbrandt, C. |
[vilb-09:2004] |
Masuhiro Fujiwara. Graduation Thesis: Scalable BBS Improved by HTTP Redirection, University of Aizu, 2004. Thesis Advisor: Vilbrandt, C. |
[vilb-10:2004] |
Yoshiaki Hoshi. Graduation Thesis: Information Management on Networks Using Weblog, University of Aizu, 2004. Thesis Advisor: Vilbrandt, C. |
[vilb-11:2004] |
Reina Kudo. Graduation Thesis: Percussionless Audio Beat Driven Animation, University of Aizu, 2004. Thesis Advisor: Vilbrandt, C. |
[vilb-12:2004] |
Naomi Oouchi. Graduation Thesis: Music-Driven Color Control in Animation with Chord Detection, University of Aizu, 2004. Thesis Advisor: Vilbrandt, C. |
[vilb-13:2004] |
C. Vilbrandt. SCCP: Sparklegate IT Community, Java and Web based technology development |