Professor |
Associate Professor |
Assistant Professor |
Existing systems of symbols and notations are usually very abstract and there is a great gap between the form and meaning of data/knowledge. Our long-term education, in an essential part, is reduced to training our brain for being "encodingdecoding" machine bridging this gap. The abstractness mentioned and bridging operations are sources of serious mental and physical problems for a great variety of people and, especially for disabled and elderly. Our aging society is also becoming information society. So, the above-mentioned aspect of our environment is becoming crucial. That is why, our research is to develop a new environment with lesser level of abstraction and to investigate how it can improve the quality of people life. Our general program is cyber-infrastructure including high-performance computing. We are also thinking about active knowledge being developed by humanity and undertaking research efforts in visual (multimedia) languages and tools, parallel and distributed systems. In a great part, our research and development are based on an idea of selfexplanatory components in a cyberFilm format. A cyberFilm is a set of color stills supported, if necessary, by text, voice/sound and special links. Each still is to represent a view (some features) of objects or processes. Each cyberFilm is to represent a multiple view (an extended set of dynamic and/or static features) of objects or processes. Different views can be related to different moments of time, positions in space, levels of hierarchy, values of data attached to space points, etc. Different media can be used for different views. A self-explanatory cyberFilm means that the associated stills are organized and presented in such a way that the semantic richness is clearly brought out. The investment of meaning in the cyberFilm is reduced to developing a series of views watching (and hearing) in non-linear order. Usually, a still is self-evident and a cyberFilm is a result of special gathering of clues or hints. This result is a piece of knowledge. So, self-explanatory adequacy depends on this knowledge. The more accurate and relevant views are used, the greater adequacy is reached. The idea of cyberFilms is used for the specification of information resources and programming operations with the resources, as well as for the representation of multimedia messages and implementation of human-computer interfaces. The idea of equal opportunities to all individuals in the use of information resources is used to create a right set of cyberFilms and methods of their adaptation. We lead three clusters of projects related to filmification of methods and data:
|
[nikmir-01:2006] |
P.-A. Fayolle, A. Pasko, B. Schmitt, and N. Mirenkov. Constructive
Heterogeneous Object Modeling Using Signed Approximate Real
Distance Functions. Journal of Computing and Information Science
in Engineering, 6(3):221.229, 2006. |
We introduce a smooth approximation of the min/max operations, called
signed approximate real distance function (SARDF), for maintaining anapproximate
signed distance function in constructive shape modeling. We
applyconstructive distance-based shape modeling to design objects with
heterogeneousmaterial distribution in the constructive hypervolume model
framework. Theintroduced distance approximation helps intuitively model
material distributionparameterized by distances to so-called material features. |
|
[nikmir-02:2006] |
P. Sapaty, M. Sugisaka, R. Finkelstein, J. Delgado-Frias, and
N. Mirenkov. Advanced IT support of crisis relief missions. Journal
of Emergency Management, 4(4):29.36, 2006. |
A novel distributed control ideology and technology will be described for
management of advanced crisis relief missions. The approach is based on
the installation of a universal fsocialf module in highly portable electronic
devices, like laptops and mobile phones, which can collectively interpret
a spatial scenario language, exchanging high-level program code (waves),
data, and control with other modules in a parallel fashion. This technology
can dynamically integrate any human and technical resources that were
scattered postdisaster into an operable, distributed system capable of solving
- autonomously - complex survivability, relief, and reconstruction problems.
Key words: critical infrastructures, key resources, emergency management,
emergent societies, crisis relief, information technologies, distributed control,
WAVE-WP model, mobile electronic devices, mobile robotics. |
|
[nikmir-03:2006] |
Y. Watanobe, N. Mirenkov, R. Yoshioka, and O. Monakhov.
Filmification of methods: A visual language for graph algorithms.
Journal of Visual Languages and Computing, page accepted to be
published, 2006. |
A novel approach for using the filmification of methods concept in the graph
algorithm representation, specification, and programming is considered. It
is based on a gcyberFilmh format, where a set of multimedia frames represents algorithmic features. A brief description of the cyberFilm concept
and an observation of graph algorithm features are presented. A number of
cyberFilms related to Primfs and Dijkstrafs algorithms have been developed
and used to explain the basic ideas of the approach. Several versions of the
algorithm visualization are demonstrated by corresponding examples of cyberFilm
frames and icon language representations. In addition, a method
for program generation from the cyberFilm specification is provided with
explanations of program templates supporting the cyberFilm frames. |
|
[nikmir-04:2006] |
Y. Watanobe, R. Yoshioka, and N. Mirenkov. A Searching
Method Based on Problem Description and Algorithmic Features.
International Journal of Computational Science and Engineering,
2(5/6):359.368, 2007. |
A searching method based on fwhatf and fhowf problem descriptions, within
a special software component library, is presented. The fwhatf problemdescription
is based on a high-level representation of general features of initial
and final data the problem can process or produce. The fhowf problem description
is based on another high-level representation of the algorithmic
features of the problem solution. In this paper, the basic idea of the fwhatf
and fhowf problem descriptions, as well as attributes and corresponding multimedia
symbols, are considered. Some examples of interface panels that use
these attributes are also described. |
|
[nikmir-05:2006] |
D. Vazhenin, N. Mirenkov, and A. Vazhenin. Movie-based Templates
for Linear Algebra Problems. International Journal of Computer
Science and Network Security, 7(1):378.385, 2007. |
The paper discusses program design approaches supporting effective and
convenient programming. The first approach is based on movie-based representation
of algorithms and programs. The user has a deal with special
multimedia objects, each of which can generate an executable code as well
as produce animation frames. These objects build an algorithmic skeleton
representing the steps of computation. The second approach is the template
meta-programming technique in which templates are used by a compiler to
generate temporary source code. |
|
[nikmir-06:2006] |
K. Kanev, N. Mirenkov, and A. Urata. Position Sensing for Parking
Simulation and Guidance. The Journal of 3D images, 21(1):66.69,
2007. |
In this work we discuss parking facilities enhanced with digitally encoded
signs and surfaces that could greatly facilitate car local position and orientation
tracking and thus serve as a basis for steering and automated parking.
As a proof of concept we build an experimental system, based on a 1/10
remote controlled car with a wireless camera and a corresponding computer
system. Specialized Cluster Pattern Interface (CLUSPI software analyzes
images obtained by the wireless camera and determines local position and
orientation of the model car. Obtained tracking data, when mapped to the
geometry of the model parking facility, allows for early detection of potential
collisions and thus for appropriate steering guidance. Further, by mapping
to virtual models of real cars and parking facilities far more realistic visualization
and simulations could also be provided. Possibilities for enhancing
learning and comprehension through self-explanatory components and multiple
views are under consideration. Potential applications of the experimental
model system could be training and evaluation of steering and parking
skills. |
|
[vazhenin-01:2006] |
D. Vazhenin, A. Vazhenin, and N.Mirenkov. Movie-based Templates
for Linear Algebra Problem. International Journal of Computer
Science and Network Security (IJCSNS), 7(1):378.385, 2007. |
The paper discusses program design approaches supporting effective and
convenientprogramming. The first approach is based on movie-based representation
ofalgorithms and programs. The user has a deal with special
multimedia objects |
|
[vazhenin-02:2006] |
Tosiaki Oka, Dmitry Vazhenin, and Alexander Vazhenin.
WEB-based Task Management andMonitoring Environment. GESTS
Int. Trans. On Computer Science and Engineering, 37(1):200.211,
2007. |
The paper presents the main elements of the WWW-based Task Management
andMonitoring Environment supporting development and execution
of a big variety ofuserfs applications. We discuss an approach combining
effective and comfortabletask management, on-line monitoring of local and
remote applications as well as dynamicvisualization of matrix data. This
allows the user watching the computational processesvia Internet in real
time, controlling the big amount of remote applications. The usercan also
program a monitoring process controlling parallel program execution by assigningsuitable
variables and arrays to be observable. Tools presented can also support aDynamic Visualization of matrix data, which may be changed
continuously. |
[nikmir-07:2006] |
Y. Watanobe, N. Mirenkov, and R. Yoshioka. A visual language
for the description of algorithmic semantics. In Proceedings of IASTED
International Conference on Software Engineering,, pages 91.96, Innsbruck,
Austria, 2006. |
A visual language for the description of algorithmic semantics in software
components is presented. The algorithmic semantics is defined through a set
of features of data which can be used as input and output of algorithmic interface
of the component. These features include spatial and temporal aspects,
as well as possible relations between units of the data. The language, based on
a set of icons and special visual constructs, allows to describe these features.
Each description is performed within a standardized format structure where
positions possess some levels of predifined meaning.In this paper, we focus
on presenting this structure and icons to specify spatial/temporal features of
data units and their mathematical/physical relations. We also discuss how
algorithmic semantics can be used for searching software components and
their reusability. |
|
[nikmir-08:2006] |
Y. Watanobe, N. Mirenkov, and R. Yoshioka. Algorithmic CyberFilm
Language,. In Proceedings of IEEE Japan-China Joint Workshop
on Frontiers of Computer Science and Technology, pages 178.
185, Aizu-Wakamatsu, Japan, 2006. |
The algorithmic cyberFilm language is a visual programming language for
presentation, specification and consequent automatic code generation of computational
algorithms. The language employs physical abstraction which represents
an algorithm as a model of a space and activity in this space. This
language has been used to present/specify a variety of algorithms, but a general
description of it has not yet been presented. This paper tries to provide a
rather systematic description of the algorithmic cyberFilm language including
its syntax and semantic aspects. We also illustlate that this language can
be a new type of semantic description language for an algorithm description. |
|
[nikmir-09:2006] |
Y. Watanobe, N. Mirenkov, and R. Yoshioka. CyberFilm specifications
for generalized graph search algorithms. In Proceedings of IASTED International Conference on Advances in Computer Science
and Technology, pages 129.134, Puerto Vallarta, Mexico, 2006. |
A multimedia programming approach for the generalized graph search
(traversal) algorithms is considered. It is based on a concept of cyberFilm,
which is a set of multimedia frames defining algorithmic features. Through
these frames, the user can represent computational steps and specify gactivityh
within the steps. Each set of multimedia frames, represented by a special
icon, is supported by a set of template programs to generate corresponding
executable codes. Such icons and sets of template programs behind them
provide powerful repetitive-type constructs for specifying computational algorithms.
The main contributions of this paper are an introduction of a cyber-
Film developed for the generalized graph search algorithms and a description
of the template programs supporting this cyberFilm. |
|
[nikmir-10:2006] |
K. Kanev, N. Mirenkov, and A. Urata. Parking Simulation and
Guidance in a Model Environment. In Proceedings of the Japan-China
Joint Workshop on Frontier of Computer Science and Technology,
pages 116.120, Aizu-Wakamatsu, Japan, 2006. |
This work is dedicated to a parking simulation and guidance environment
based on remote controlled car models operated over digitally encoded surfaces
and monitored by a computer system that provides virtual views and
guidance. The tangible part of the environment consist of physical car models
that can be touched, moved by hand and steered by wireless modules.
A controlling computer system can remotely sense model car positions and
orientations through the Cluster Pattern Interface (CLUSPI, embedded into
the flooring of the model environment. Based on that the controlling computer
maintains a virtual reality representation of the model environment
and uses it for producing additional views and for providing guidance to
users.The tangible parking simulation and guidance model environment has
the potential to augment traditional classroom learning and to bridge the
gap between driving theory and practice. Potential application areas could
be driving schools, events for increasing driving safety awareness and others. |
|
[nikmir-11:2006] |
K. Kanev, N. Mirenkov, and A. Urata. Fine Position Sensing
for Parking Simulation and Guidance. In Proceedings of the Ninth
Int. Conf. on Human and Computers, pages 56.59, Aizu-Wakamatsu,
Japan, 2006. |
In this work we discuss parking facilities enhanced with digitally encoded signs and surfaces that could greatly facilitate car local position and orientation
tracking and thus serve as a basis for steering and automated parking. As
a proof of concept we build an experimental system, based on a 1/10 remote
controlled car with a wireless camera and a corresponding computer system.
Specialized Cluster Pattern Interface (CLUSPI software analyzes images obtained
by the wireless camera and determines local position and orientation
of the model car. Obtained tracking data, when mapped to the geometry of
the model parking facility, allows for early detection of potential collisions
and thus for appropriate steering guidance. Further, by mapping to virtual
models of real cars and parking facilities far more realistic visualization and
simulations could also be provided. Possibilities for enhancing learning and
comprehension through self-explanatory components and multiple views are
under consideration. Potential applications of the experimental model system
could be training and evaluation of steering and parking skills. |
|
[nikmir-12:2006] |
K. Kanev, N. Kamiya, and N. Mirenkov. Communicating Mathematics
Through Digitally Enhanced Documents. In Int. Conf. on
Communicating Mathematics in the Digital Era, Aveiro, Portugal,
2006. |
In this, work possibilities for digital enhancement of existing materials in
mathematics and related subjects with additional content and functionality
that could augment comprehension by bringing in self-explanatory components,
multiple views and information sources on demand are explored.
Analysis of existing educational materials for math classes is conducted and
appropriate procedures for preparation of experimental educational content
are clarified. Examples based on exiting and original math lessons printed
content, additional digital content and corresponding links and references
are considered. Small-scale educational experiments in controlled laboratory
environment are planned where the sample digitally enhanced educational
content is used for verification of our method. Obtained results are expected
to serve as a basis for building practical implementations that could be directly
used for more efficient communication of math concepts and ideas in
the course of the teaching process and elsewhere. |
|
[nikmir-13:2006] |
H. Migiyama, T. Hayashi, and N. Mirenkov. A Picture Language
Translator. In Proceedings of IEEE Japan-China Joint Workshop on
Frontier of Computer Science and Technology, pages 121.128, Aizu-
Wakamatsu, Japan, 2006. |
Picture languages are an attractive basis for communication. However, it is difficult to represent and understand accurate meaning in such languages.
So,we are developing an approach where pictures with captions are allocated
on positions of a 2D structure and special translators generate corresponding
sentences in natural languages. These positions have pre-defined meaning
and represent a multimedia hieroglyph. The hieroglyph is a complex picture
(a multimedia sentence) including more simple pictures (multimedia words).
In this approach the fhieroglyph writingf is reduced to selecting appropriate
multimedia words through special interface panels without necessity to user
keyboards. As a result, the users can send and receive multimedia messages,
though they have never used a computer before. In this paper, methods
and implementation techniques for translating multimedia hieroglyphs into
English are explained. |
|
[nikmir-14:2006] |
M. Kotani and N. Mirenkov. A New Educational System for Children.
In Proceedings of the 9th International Conference on Humans
and Computers, pages 113. 118, Aizu-Wakamatsu, Japan, 2006. |
A new type of educational systems based on self-explanatory components and
oriented to developing childrenfs vocabulary is presented. A self-explanatory
component represents the meaning of a word via a multiple view which is
shown by a set of different media. This approach is also based on an association
technique providing additional features of the self-explanatory components. |
|
[rentaro-01:2006] |
Y. Watanobe, N. Mirenkov, and R. Yoshioka. Algorithmic cyberFilm
Language. In Proceedings of the IEEE Frontier of Computer
Science and Technology, pages 178.185. IEEE, Nov. 2006. |
A general overview of a visual programming language, the algorithmic cyberFilm
language, is presented. The description focuses on the syntax and
semantics aspect of the language. |
|
[vazhenin-03:2006] |
D. Vazhenin and A. Vazhenin. Movie-Based MultimediaMatrix
Library. In Proc. of the 2006 IEEE International Conference onMultimedia
and Expo (ICME006), pages 1069.1072, Toronto, Canada, July
2006. IEEE, IEEE Computer Society. |
The paper describes a library supporting effective programming anddesign of
matrix algorithms and programs. The important feature ofproposed library
is the visual algorithm representation using amovie-based approach. The user
has a deal with special multimedia objects |
[nikmir-15:2006] |
K. Kanev, N. Kamiya, and N. Mirenkov. Communicating Mathematical
Concepts Through Digitally Enhanced Documents, page chapter
in book: Communicating Mathematics in the Digital Era. A.K.Peters
Press, 2007. |
In this chapter a method and corresponding technological means for digital enhancement
of existing materials in mathematics and related subjects with additional
content and functionality that could enhance comprehension by bringing
in self-explanatory components, multiple views and information sources on demand
are proposed. Existing technologies for linking digital information to
paper based documents are analyzed and direct interaction methods and corresponding
implementations are investigated. Applicability of the innovative
Cluster Pattern Interface CLUSPIfor embedding digital content and references
to digital texts, images, sound, video and other multimedia content into traditional
materials for math studies and research is evaluated. |
[nikmir-16:2006] |
N. Mirenkov. Ministry of Education Scientific Research Fund,
2005-2007. |
[rentaro-02:2006] |
R Yoshioka. Grant-in-Aid for Scientific Research, Japanese Ministry
of Education, Culture, Sports, Science and Technology, 2006-2008. |
[rentaro-03:2006] |
R Yoshioka. Subsidy from the Fukushima Foundation for the
Advancement of Science and Education, 2006. |
[vazhenin-04:2006] |
A. Vazhenin. The Fukushima Prefectural Foundation for Advancement
of Science andEducation, 2005-2007. |
[vazhenin-05:2006] |
A. Vazhenin. Ministry of Education Scientific Research Fund,
2005-2007. |
[nikmir-17:2006] |
Nikolay Mirenkov, 2006. Member, the IFIP Working Group 10.3 (Concurrent Systems) |
[nikmir-18:2006] |
Nikolay Mirenkov, 2006. Associate Editor, the Tamkang Journal of Science and Engineering, International Journal |
[nikmir-19:2006] |
Nikolay Mirenkov, 2006. Member of ACM and IEEE |
[nikmir-20:2006] |
Nikolay Mirenkov, Sep. 2006. Member of the Program Committee, International conference HC-2006, Japan |
[nikmir-21:2006] |
Nikolay Mirenkov, Sep. 2006. Member of the Program Committee, International conference CIT-2006, Korea |
[rentaro-04:2006] |
R. Yoshioka, Sept. 2006. Programming committee member |
[vazhenin-06:2006] |
A. Vazhenin, Jan. 2006. IEEE Member |
[vazhenin-07:2006] |
A. Vazhenin, Jan. 2006. ACM Member |
[nikmir-22:2006] |
Atsushi Hasegawa. Master Thesis: Attaching Digital Information
to Paper Materials Using Camera Interface, University of Aizu, 2006. Thesis Advisor: Nikolay Mirenkov |
[nikmir-23:2006] |
Tetsuro Hoshi. Master Thesis: A Visual Environment for Robot
Controlling, University of Aizu, 2006. Thesis Advisor: Nikolay Mirenkov |
[nikmir-24:2006] |
Hiroshi Migiyama. Graduation Thesis: New Type of English and
Japanese Learning System for Children, University of Aizu, 2006. Thesis Advisor: Nikolay Mirenkov |
[nikmir-25:2006] |
Kazuhiro Mori. Graduation Thesis: Camera based interface for
severe disable people, University of Aizu, 2006. Thesis Advisor: Nikolay Mirenkov |
[nikmir-26:2006] |
Taiichirou Hayashi. Graduation Thesis: Generating and presenting
the word candidateswithin interfaces of F-communication environment,
University of Aizu, 2006. Thesis Advisor: Nikolay Mirenkov |
[rentaro-05:2006] |
Kagawa Shinki. Graduation Thesis: A Visual Editor for I/O
Interfaces of Softwar Components, University of Aizu, 2006. Thesis Advisor: Yoshioka, R. |
[rentaro-06:2006] |
Toshiaki Kato. Graduation Thesis: A Method to Augment
Mixed Reality with Haptic Devices, University of Aizu, 2006. Thesis Advisor: Yoshioka, R. |
[rentaro-07:2006] |
Kazuki Shinagawa. Graduation Thesis: A Search Method for
Algorithms based on Application Features, University of Aizu, 2006. Thesis Advisor: Yoshioka, R. |
[vazhenin-08:2006] |
Ai Watanabe. Graduation Thesis: Visual References Specifications
in Movie-based Programming, University of Aizu, 2006. Thesis Advisor: A. Vazhenin |
[vazhenin-09:2006] |
Hirotaka Utsumi. Graduation Thesis: Movie-based Programming:
Specification of ControlLines and Structures, University of Aizu,
2006. Thesis Advisor: A. Vazhenin |
[vazhenin-10:2006] |
Kenichi Seino. Graduation Thesis: Verification Tools For
WWW-based DistanceLearning Environment, University of Aizu, 2006. Thesis Advisor: A. Vazhenin |
[vazhenin-11:2006] |
Hirotaka Utsumi. Graduation Thesis: Teacher-Student Workplaces
for DistanceLearning Environmen, University of Aizu, 2006. Thesis Advisor: A. Vazhenin |
[vazhenin-12:2006] |
KentaroWatanabe. Master Thesis: Project Management Tools
for WEB-based ProgrammingEnvironment, University of Aizu, 2006. Thesis Advisor: A. Vazhenin |
[vazhenin-13:2006] |
Yutaka Okazaki. Master Thesis: WEB-monitoring of Remote
Applications, University of Aizu, 2006. Thesis Advisor: A. Vazhenin |
[vazhenin-14:2006] |
Mayumi Nishiyama. Graduation Thesis: Group Operations in
Movie-based Programming, University of Aizu, 2006. Thesis Advisor: A. Vazhenin |