Professor |
Associate Professor |
Assistant Professor |
Visiting Researcher |
Existing systems of symbols and notations are usually very abstract and there is a
great gap between the form and meaning of data/knowledge. Our long-term education, in
an essential part, is reduced to training our brain for being "encoding-decoding" machine
bridging this gap. The abstractness mentioned and bridging operations are sources
of serious mental and physical problems for a great variety of people and, especially
for disabled and elderly. Our aging society is also becoming information society. So,
the above-mentioned aspect of our environment is becoming crucial. That is why, our
research is to develop a new environment with lesser level of abstraction and with the
better quality of people life. Our general program is cyber-infrastructure including highperformance
computing. We are also thinking about active knowledge being developed
by humanity and undertaking research efforts in visual (multimedia) languages and tools,
parallel and distributed systems. In a great part, our research and development are based
on an idea of self-explanatory components in a cyberFilm format. A cyberFilm is a set
of color stills supported, if necessary, by text, voice/sound and special links. Each still
is to represent a view (some features) of objects or processes. Each cyberFilm is to
represent a multiple view (an extended set of dynamic and/or static features) of objects
or processes. Different views can be related to different moments of time, positions in
space, levels of hierarchy, values of data attached to space points, etc. Different media
can be used for different views. A self-explanatory cyberFilm means that the associated
stills are organized and presented in such a way that the semantic richness is clearly
brought out. The investment of meaning in the cyberFilm is reduced to developing a
series of views watching (and hearing) in non-linear order. Usually, a still is self-evident
and a cyberFilm is a result of special gathering of clues or hints. This result is a piece of
knowledge. So, self-explanatory adequacy depends on this knowledge. The more accurate
and relevant views are used, the greater adequacy is reached. The idea of cyberFilms is
used for the specication of information resources and programming operations with the
resources, as well as for the representation of multimedia messages and implementation
of human-computer interfaces. The idea of equal opportunities to all individuals in the
use of information resources is used to create a right set of cyberFilms and methods of their adaptation. We lead four clusters of projects related to lmication of methods
and data:
|
[nikmir-01:2007] |
Y. Watanobe, N. Mirenkov, R. Yoshioka, and O. Monakhov. Filmication
of methods: A visual language for graph algorithms. Journal of Visual
Languages and Computing, 19(1):123-150, 2008. |
A novel approach for using the lmication of methods concept in the graph algorithm
representation, specication, and programming is considered. It is based
on a \cyberFilm" format, where a set of multimedia frames represents algorithmic
features. A brief description of the cyberFilm concept and an observation of graph
algorithm features are presented. A number of cyberFilms related to Prim's and
Dijkstra's algorithms have been developed and used to explain the basic ideas of
the approach. Several versions of the algorithm visualization are demonstrated by
corresponding examples of cyberFilm frames and icon language representations.
In addition, a method for program generation from the cyberFilm specication is
provided with explanations of program templates supporting the cyberFilm frames. |
|
[nikmir-02:2007] |
Y. Watanobe, R. Yoshioka, and N. Mirenkov. A Searching Method
Based on Problem Description and Algorithmic Features. International
Journal of Computational Science and Engineering, 2(5/6):359-368, 2007. |
A searching method based on 'what' and 'how' problem descriptions, within a
special software component library, is presented. The 'what' problem description is
based on a high-level representation of general features of initial and nal data the
problem can process or produce. The 'how' problem description is based on another
high-level representation of the algorithmic features of the problem solution. In
this paper, the basic idea of the 'what' and 'how' problem descriptions, as well as
attributes and corresponding multimedia symbols, are considered. Some examples
of interface panels that use these attributes are also described. |
|
[nikmir-03:2007] |
D. Vazhenin, N. Mirenkov, and A.Vazhenin. Movie-based Templates
for Linear Algebra Problems. International Journal of Computer Science
and Network Security, 7(1):378-385, 2007. |
The paper discusses program design approaches supporting effective and convenient
programming. The rst approach is based on movie-based representation
of algorithms and programs. The user has a deal with special multimedia objects,
each of which can generate an executable code as well as produce animation frames.
These objects build an algorithmic skeleton representing the steps of computation.
The second approach is the template meta-programming technique in which templates
are used by a compiler to generate temporary source code. |
|
[nikmir-04:2007] |
K. Kanev, N. Mirenkov, and A. Urata. Position Sensing for Parking
Simulation and Guidance. The Journal of 3D images, 21(1):66-69, 2007. |
In this work we discuss parking facilities enhanced with digitally encoded signs
and surfaces that could greatly facilitate car local position and orientation traking and thus serve as a basis for steering and automated parking. As a proof of
concept we build an experimental system, based on a 1/10 remote controlled car
with a wireless camera and a corresponding computer system. Specialized Cluster
Pattern Interface (CLUSPI software analyzes images obtained by the wireless
camera and determines local position and orientation of the model car. Obtained
tracking data, when mapped to the geometry of the model parking facility, allows
for early detection of potential collisions and thus for appropriate steering guidance.
Further, by mapping to virtual models of real cars and parking facilities far
more realistic visualization and simulations could also be provided. Possibilities for
enhancing learning and comprehension through self-explanatory components and
multiple views are under consideration. Potential applications of the experimental
model system could be training and evaluation of steering and parking skills. |
|
[vazhenin-01:2007] |
Tosiaki Oka, Dmitry Vazhenin, and Alexander Vazhenin. WEB-based
Task Management and Distance Learning Environment. The Journal of
Three Dimensional Images, 21(2):123-129, June 2007. |
The paper presents the main elements of the WWW-based Task Management
and Distance Learning Environment supporting development and execution of a
big variety of user's applications. We discuss an approach combining effective and
comfortable task management for programming as well as supporting task management
operations for math and physics problems. The important feature of our
approach is that this educational environment should manage tasks requiring not
only numerical answers but also mathematical expressions or formulas. This can
extend a variety of users as well as make the educational process closer to the
traditional style of education. |
[nikmir-05:2007] |
K. Kanev, N. Kamiya, N. Mirenkov, G. Kanda, and A.Takagi. Adaptive
E-learning Application with Transparent User Identication. In Proceedings
of the Tenth Int. Conf. on Humans and Computers, pages 25-30, Duesseldorf,
Germany, December 2007. |
In this work we discuss methods and technologies for transparent user authentication
in the context of adaptive e-learning. A new collaborative e-learning environment
model with support for adaptive applications is proposed. Based on it an augmented
interactive desktop that allows individual and shared use of digitally enhanced educational
handouts as tangible interface components is developed. Cluster Pattern
Interface (CLUSPI) enabled cards for elementary math tutoring are designed and
educational activities at individual, group, and class levels are considered. |
|
[nikmir-06:2007] |
N. Mirenkov, K. Kanev, and H. Takezawa. Quality of Life Supporters
Employing Music Therapy. In Proceedings of the 22nd International Conference on Advanced Information Networking and Applications (AINA2008) -
Workshops, pages 1051-1056, Okinawa, March 2008. IEEE Computer Society
Press. |
Music therapy addresses physiological, cognitive, and social needs of individuals and
employs music to enhance quality of human lives through creation of positive changes.
In this paper, we consider applying music therapy to human-computer interfaces,
based on Quality of Life Supporters (QLS) of self-explanatory type, and oriented
to elderly and disabled people. QLS are multi-modal communicators for personenvironment
(P-E) t adjustments that take into account individual emotions and
wellbeing. The Circumplex model published by Russell (1980) is employed for constructing
optimal sequences of steps allowing smooth transition between any current
and target emotional states in the course of computer assisted sessions. Findings regarding
optimal step sizes and preferable types of music applicable for each step, as
well as empirical methods of acquiring knowledge concerning relations between music
and emotions are reported in result. |
|
[nikmir-07:2007] |
Y. Watanobe, N. Mirenkov, and R. Yoshioka. Algorithm
Library based on Algorithmic CyberFilms. In Proceedings of 6th Inter-
national Conference on New Software Methodologies, Tools, and Techniques,
pages 427-447, Rome, Italy, October 2007. IOS Press. |
A library of algorithms developed as algorithmic cyberFilms is presented. The algorithmic
cyberFilms are a new type of software components for presentation, speci-
cation/programming, and automatic code generation of computational algorithms.
The algorithmic cyberFilm format is implemented as a set of multimedia frames (and
scenes), and each library component is demonstrated by frames of algorithmic skeletons
representing dynamical features of an algorithm, by frames of integrated view
providing static features of the algorithm in a compact format, and by corresponding
program templates supporting the code generation. We developed the library which
is a collection of typical algorithms taught in university courses, including computation
on grids, trees, and graphs. In this paper, we show basic constructs of visual
languages which are used for representing cyberFilms as well as for demonstrating
the library components. We also show a general overview of the library and its features.
In addition, we discuss results of an experiment which was conducted to verify
the usability of the library components and their usefulness in education. |
|
[nikmir-08:2007] |
K. Kanev, N. Kamiya, and N. Mirenkov. Digitally Enhanced Printed
Handouts for Elementary Math Tutoring. In Proceedings of the Fourth Inter-
national Conference on New Exploratory Technologies (NEXT 2007), pages
227-230, Seoul, Korea, October 2007. |
This work is dedicated to innovative methods for enhancing and diversifying math
lessons through digitally enhanced educational materials and printed handouts that
support direct point-and-click functionality. Discussed methods are expected to make students more involved and genuinely interested in studying the math related subjects
that have often been perceived as difficult to understand. We believe that interest
in math and exact sciences need to be cultivated since early childhood and
thus elementary math classes should be made as exciting and engaging as possible.
The focus of our work therefore is on the design and development of a supportive
educational framework, based on existing, traditional printed educational materials
for elementary math that are digitally enhanced to allow augmented functionalities
and interactivity, supported by recent technological advancements. Within such a
framework, math studies, especially at elementary level, could signicantly benet
from introducing entertainment and gaming components that create challenges, attract
more student attention, and thus ensure advanced intellectual engagement in a
natural non-intrusive way. |
|
[nikmir-09:2007] |
K. Kanev, Z. Cheng, and N. Mirenkov. Methods and Technologies for
Enhancing and Optimizing Power Plant Inspection Procedures. In Proceed-
ings of the 7th IEEE International Conference on Computer and Information
Technology (CIT 2007),, pages 605-609, Aizu Wakamatsu, Japan, October
2007. IEEE Computer Society Press. |
This paper considers different methods and approaches for improving power plant
inspection procedures through innovative technological means. Main objectives are
to provide timely, context dependent assistance and advice to human inspectors of
power plant facilities, to minimize human errors and to increase inspection efficiency
and reliability. A solution based on spatial awareness methods for inspector localization,
registration and tracking through remote sensing of RFID tags and digital
codes embedded in the surrounding environment is proposed. Possible extensions for
industrial inspection robots are brie
y discussed and potential applicability in nuclear
power plant inspections is revealed. |
|
[vazhenin-02:2007] |
Dmitry Vazhenin, Hirotaka Utsumi, and Alexander Vazhenin. Moviebased
Programming: Specication of Control Lines and Structures. In Proc.
of the Tenth International Conference on Humans and Computers (HC-2007),
pages 200-205, AizuWakamatsu, Japan, December 2007. University of Aizu. |
This paper deals with visual programming in the framework of a Movie-based Multimedia
Environment, which includes special movie-program objects. These objects can
generate frames of an algorithmic movie as well as executable code. The important
part of the movie-based programming is dening activity areas in matrix structures.
Specic components called control lines and structures support to reference activity
areas inside a structure. This means that control objects divide a structure into zones
each of which can have individual color. Paper presents multimedia environment for
specifying dynamical behaviors of control lines for matrix structures. We show semantic
and syntactical rules of icon-programming language and main features of a
GUI- interface. |
[vazhenin-03:2007] |
Alexander Vazhenin, Nikolay Mirenkov, and Stanislav Sedukhin. Programming
High-performance Applications on the Cell Broadband Engine (Cell
BE) Processor. In Proc. of the International Workshop on Tsunami 2007:
Wave Propagation, Theory, Numerical Approach and Data Inversion, pages
99-105, Yokohama, Japan, November 2007. Keio University. |
The Cell Broadband Engine (Cell/BE) processor is one of the newest platforms that
has attracted a lot of fashionable attention for applications involving game playing and
network data processing. It is a highly parallel computer jointly developed by Sony,
Toshiba, and IBM Corp. The well-known game computer SONY PlayStation 3 is based
on this modern architecture. The Cell BE processor is targeting for a wide range of
electronic devices (from portable/handheld PDAs to supercomputers), offering high
performance for computer entertainment, virtual-reality, wireless communication, realtime
video, interactive TV as well as scientic high-performance applications. In this
presentation, we show concepts of the Cell/BE architecture, peculiarities of the Cell
Programming, performance analysis. We show also examples of the cell applications
and discuss perspectives and difficulties in the wide use of such kind of processors. |
[nikmir-10:2007] |
K. Kanev, N. Kamiya, and N. Mirenkov. Communicating Mathematical
Concepts Through Digitally Enhanced Documents, pages 157-170; chapter in
book: Communicating Mathematics in the Digital Era. A.K.Peters Press,
2008. |
In this chapter a method and corresponding technological means for digital enhancement
of existing materials in mathematics and related subjects with additional content
and functionality that could enhance comprehension by bringing in self-explanatory
components, multiple views and information sources on demand are proposed. Existing
technologies for linking digital information to paper based documents are analyzed
and direct interaction methods and corresponding implementations are investigated.
Applicability of the innovative Cluster Pattern Interface CLUSPIfor embedding digital
content and references to digital texts, images, sound, video and other multimedia
content into traditional materials for math studies and research is evaluated. |
[nikmir-11:2007] |
N. Mirenkov. Ministry of Education Scientic Research Fund, 2005-
2007. |
[rentaro-02:2007] |
R. Yoshioka. Grant-in-Aid for Scientic Research, Japanese Ministry
of Education, Culture, Sports, Science and Technology, 2006-2008. |
[rentaro-03:2007] |
R. Yoshioka. Subsidy from the Fukushima Foundation for the Advancement
of Science and Education, 2007. |
[nikmir-12:2007] |
Nikolay Mirenkov, 2007. Member, the IFIP Working Group 10.3 (Concurrent Systems) |
[nikmir-13:2007] |
Nikolay Mirenkov, 2007. Associate Editor, the Tamkang Journal of Science and Engineering, International Journal |
[nikmir-14:2007] |
Nikolay Mirenkov, 2007. Member of ACM and IEEE |
[nikmir-15:2007] |
Nikolay Mirenkov, August 2007. Member of the Program Committee, International conference IMSA 2007, Hawaii, USA |
[nikmir-16:2007] |
Nikolay Mirenkov, December 2007. Member of the Program Committee, International conference HC-2007, Germany |
[nikmir-17:2007] |
Nikolay Mirenkov, October 2007. Member of the Program Committee, International conference CIT-2007, Japan |
[rentaro-04:2007] |
R. Yoshioka, Sept. 2007. Organizing committee member |
[vazhenin-04:2007] |
A. Vazhenin, Jan. 2007. IEEE Member |
[vazhenin-05:2007] |
A. Vazhenin, Jan. 2007. ACM Member |
[vazhenin-06:2007] |
A. Vazhenin, April. 2007. IEICE Member |
[nikmir-18:2007] |
Midori Kotani. Master Thesis: Learning support system based on
association techniques, University of Aizu, 2007. Thesis Advisor: Nikolay Mirenkov |
[nikmir-19:2007] |
Daisuke Yamazaki. Master Thesis: Semantic music and methods of its
generation, University of Aizu, 2007. Thesis Advisor: Nikolay Mirenkov |
[nikmir-20:2007] |
Syouta Yamauchi. Graduation Thesis: New functions of an English
and Japanese language learning system for children, University of Aizu, 2007. Thesis Advisor: Nikolay Mirenkov |
[rentaro-05:2007] |
Makoto Watanabe. Master Thesis: Scheme-Controlled Visual Speci-
cation of Algorithmic Skeletons, University of Aizu, 2007. Thesis Advisor: Yoshioka, R. |
[rentaro-06:2007] |
Shinichiro Danno. Master Thesis: A Tangible Interface for Conventional
Software Applications, University of Aizu, 2007. Thesis Advisor: Yoshioka, R. |
[rentaro-07:2007] |
Hirotaka Meguro. Graduation Thesis: Browser and Editor for Algorithmic
Activity of Self-explanatory Components, University of Aizu, 2007. Thesis Advisor: Yoshioka, R. |
[rentaro-08:2007] |
Itsuki Horikawa. Graduation Thesis: Browser and Editor for IO Interface
of Self-explanatory Components, University of Aizu, 2007. Thesis Advisor: Yoshioka, R. |
[rentaro-09:2007] |
Kazuyuki Nakamura. Graduation Thesis: Multiple-view Program Pro-
ling for Algorithm Education, University of Aizu, 2007. Thesis Advisor: Yoshioka, R. |
[rentaro-10:2007] |
Hiroshi Saito. Graduation Thesis: Scheme based Composition and
Integrated View of Computation, University of Aizu, 2007. Thesis Advisor: Yoshioka, R. |
[rentaro-11:2007] |
Mineaki Okazaki. Graduation Thesis: Generation of 3D Shapes from
Silhouettes using Edge Detection, University of Aizu, 2007. Thesis Advisor: Yoshioka, R. |