This web page is tentatively prepared for providing research materials of our mesh unfolding project. The page will be further rearranged in near future. |
Unfolded patterns
Our mesh unfolding technique transforms an input 3D mesh into a single connected patch,
which significantly facilitates us to construct the corresponding papercraft model.
The boundary edges of the unfolded patch are rendered by arrows of different colors so that users can easily identify the correspondence between a pair of duplicated seams together with their directions.
The mathematical concept of topological surgery guarantees that we can always find at least one such pair of duplicated seams that are next to each other on the boundary of the unfolded patch,
thus we can easily construct the papercraft model just by stitching them one by one until all the seams are closed.
(You can click the thumbmail image for that of the original resolution.)
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Sample source code
We like to make our program source available for those who are interested in our work.
The program may be updated when necessary.
We are not responsible for the future maintainance of this program while we will accept any feedback on the program code.
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Paper & VideoShigeo Takahashi, Hsiang-Yun Wu, Seow Hui Saw, Chun-Cheng Lin, and Hsu-Chun Yen, Optimized Topological Surgery for Unfolding 3D Meshes, to appear in Computer Graphics Forum (Proceedings of the 19th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2011), Vol. 30, No. 7, pp. 2077-2086, 2011. Paper-preprint (PDF, 5.3MB), Video(MOV, 19MB) |